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bootmanager: Don't create another screenshot request if previous one is not done yet

pull/15/merge
german77 4 years ago
parent
commit
3e77466b86
  1. 4
      src/video_core/renderer_base.cpp
  2. 3
      src/video_core/renderer_base.h
  3. 6
      src/yuzu/bootmanager.cpp

4
src/video_core/renderer_base.cpp

@ -26,6 +26,10 @@ void RendererBase::UpdateCurrentFramebufferLayout() {
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
}
bool RendererBase::IsScreenshotPending() const {
return renderer_settings.screenshot_requested;
}
void RendererBase::RequestScreenshot(void* data, std::function<void(bool)> callback,
const Layout::FramebufferLayout& layout) {
if (renderer_settings.screenshot_requested) {

3
src/video_core/renderer_base.h

@ -83,6 +83,9 @@ public:
/// Refreshes the settings common to all renderers
void RefreshBaseSettings();
/// Returns true if a screenshot is being processed
bool IsScreenshotPending() const;
/// Request a screenshot of the next frame
void RequestScreenshot(void* data, std::function<void(bool)> callback,
const Layout::FramebufferLayout& layout);

6
src/yuzu/bootmanager.cpp

@ -933,6 +933,12 @@ void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
auto& renderer = system.Renderer();
const f32 res_scale = Settings::values.resolution_info.up_factor;
if (renderer.IsScreenshotPending()) {
LOG_WARNING(Render,
"A screenshot is already requested or in progress, ignoring the request");
return;
}
const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
renderer.RequestScreenshot(

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