4 changed files with 108 additions and 88 deletions
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34src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
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82src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
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28src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
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52src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLASM { |
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void EmitSelectU1([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarS32 cond, |
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[[maybe_unused]] ScalarS32 true_value, [[maybe_unused]] ScalarS32 false_value) { |
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throw NotImplementedException("GLASM instruction"); |
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} |
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void EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarS32 cond, |
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[[maybe_unused]] ScalarS32 true_value, [[maybe_unused]] ScalarS32 false_value) { |
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throw NotImplementedException("GLASM instruction"); |
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} |
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void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarS32 cond, |
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[[maybe_unused]] ScalarS32 true_value, [[maybe_unused]] ScalarS32 false_value) { |
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throw NotImplementedException("GLASM instruction"); |
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} |
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void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, ScalarS32 cond, ScalarS32 true_value, |
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ScalarS32 false_value) { |
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ctx.Add("CMP.S {},{},{},{};", inst, cond, true_value, false_value); |
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} |
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void EmitSelectU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarS32 cond, |
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[[maybe_unused]] Register true_value, [[maybe_unused]] Register false_value) { |
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throw NotImplementedException("GLASM instruction"); |
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} |
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void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarS32 cond, |
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[[maybe_unused]] Register true_value, [[maybe_unused]] Register false_value) { |
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throw NotImplementedException("GLASM instruction"); |
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} |
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void EmitSelectF32(EmitContext& ctx, IR::Inst& inst, ScalarS32 cond, ScalarS32 true_value, |
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ScalarS32 false_value) { |
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ctx.Add("CMP.S {},{},{},{};", inst, cond, true_value, false_value); |
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} |
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void EmitSelectF64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarS32 cond, |
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[[maybe_unused]] Register true_value, [[maybe_unused]] Register false_value) { |
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throw NotImplementedException("GLASM instruction"); |
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} |
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} // namespace Shader::Backend::GLASM
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