|
|
|
@ -199,6 +199,10 @@ void GMainWindow::OnDisplayTitleBars(bool show) |
|
|
|
void GMainWindow::BootGame(std::string filename) { |
|
|
|
LOG_INFO(Frontend, "Citra starting...\n"); |
|
|
|
|
|
|
|
// Shutdown previous session if the emu thread is still active...
|
|
|
|
if (emu_thread != nullptr) |
|
|
|
ShutdownGame(); |
|
|
|
|
|
|
|
System::Init(render_window); |
|
|
|
|
|
|
|
// Load a game or die...
|
|
|
|
@ -217,6 +221,25 @@ void GMainWindow::BootGame(std::string filename) { |
|
|
|
OnStartGame(); |
|
|
|
} |
|
|
|
|
|
|
|
void GMainWindow::ShutdownGame() { |
|
|
|
emu_thread->SetCpuRunning(false); |
|
|
|
|
|
|
|
emu_thread->ShutdownCpu(); |
|
|
|
emu_thread->WaitForCpuShutdown(); |
|
|
|
emu_thread->Stop(); |
|
|
|
|
|
|
|
delete emu_thread; |
|
|
|
emu_thread = nullptr; |
|
|
|
|
|
|
|
System::Shutdown(); |
|
|
|
|
|
|
|
ui.action_Start->setEnabled(true); |
|
|
|
ui.action_Pause->setEnabled(false); |
|
|
|
ui.action_Stop->setEnabled(false); |
|
|
|
|
|
|
|
render_window->hide(); |
|
|
|
} |
|
|
|
|
|
|
|
void GMainWindow::OnMenuLoadFile() |
|
|
|
{ |
|
|
|
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.bin *.cci *.cxi)")); |
|
|
|
@ -249,21 +272,7 @@ void GMainWindow::OnPauseGame() |
|
|
|
} |
|
|
|
|
|
|
|
void GMainWindow::OnStopGame() { |
|
|
|
emu_thread->SetCpuRunning(false); |
|
|
|
|
|
|
|
emu_thread->ShutdownCpu(); |
|
|
|
emu_thread->WaitForCpuShutdown(); |
|
|
|
emu_thread->Stop(); |
|
|
|
|
|
|
|
delete emu_thread; |
|
|
|
|
|
|
|
System::Shutdown(); |
|
|
|
|
|
|
|
ui.action_Start->setEnabled(true); |
|
|
|
ui.action_Pause->setEnabled(false); |
|
|
|
ui.action_Stop->setEnabled(false); |
|
|
|
|
|
|
|
render_window->hide(); |
|
|
|
ShutdownGame(); |
|
|
|
} |
|
|
|
|
|
|
|
void GMainWindow::OnOpenHotkeysDialog() |
|
|
|
|