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@ -297,11 +297,7 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) { |
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return true; |
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} |
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void RasterizerOpenGL::DrawArrays() { |
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if (accelerate_draw == AccelDraw::Disabled) |
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return; |
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MICROPROFILE_SCOPE(OpenGL_Drawing); |
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std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers() { |
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const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; |
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// Sync the depth test state before configuring the framebuffer surfaces.
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@ -344,11 +340,6 @@ void RasterizerOpenGL::DrawArrays() { |
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BindFramebufferSurfaces(color_surface, depth_surface, has_stencil); |
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SyncViewport(surfaces_rect); |
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SyncBlendState(); |
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SyncCullMode(); |
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// TODO(bunnei): Sync framebuffer_scale uniform here
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// TODO(bunnei): Sync scissorbox uniform(s) here
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// Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
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// scissor test to prevent drawing outside of the framebuffer region
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@ -359,6 +350,58 @@ void RasterizerOpenGL::DrawArrays() { |
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state.scissor.height = draw_rect.GetHeight(); |
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state.Apply(); |
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// Only return the surface to be marked as dirty if writing to it is enabled.
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return std::make_pair(write_color_fb ? color_surface : nullptr, |
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write_depth_fb ? depth_surface : nullptr); |
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} |
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void RasterizerOpenGL::Clear() { |
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const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; |
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GLbitfield clear_mask = 0; |
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if (regs.clear_buffers.R && regs.clear_buffers.G && regs.clear_buffers.B && |
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regs.clear_buffers.A) { |
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clear_mask |= GL_COLOR_BUFFER_BIT; |
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} |
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if (regs.clear_buffers.Z) |
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clear_mask |= GL_DEPTH_BUFFER_BIT; |
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if (clear_mask == 0) |
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return; |
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auto [dirty_color_surface, dirty_depth_surface] = ConfigureFramebuffers(); |
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// TODO(Subv): Support clearing only partial colors.
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glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2], |
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regs.clear_color[3]); |
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glClearDepth(regs.clear_depth); |
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glClear(clear_mask); |
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// Mark framebuffer surfaces as dirty
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if (dirty_color_surface != nullptr) { |
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res_cache.MarkSurfaceAsDirty(dirty_color_surface); |
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} |
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if (dirty_depth_surface != nullptr) { |
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res_cache.MarkSurfaceAsDirty(dirty_depth_surface); |
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} |
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} |
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void RasterizerOpenGL::DrawArrays() { |
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if (accelerate_draw == AccelDraw::Disabled) |
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return; |
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MICROPROFILE_SCOPE(OpenGL_Drawing); |
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const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; |
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auto [dirty_color_surface, dirty_depth_surface] = ConfigureFramebuffers(); |
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SyncBlendState(); |
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SyncCullMode(); |
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// TODO(bunnei): Sync framebuffer_scale uniform here
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// TODO(bunnei): Sync scissorbox uniform(s) here
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// Draw the vertex batch
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const bool is_indexed = accelerate_draw == AccelDraw::Indexed; |
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const u64 index_buffer_size{regs.index_array.count * regs.index_array.FormatSizeInBytes()}; |
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@ -439,11 +482,11 @@ void RasterizerOpenGL::DrawArrays() { |
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state.Apply(); |
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// Mark framebuffer surfaces as dirty
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if (color_surface != nullptr && write_color_fb) { |
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res_cache.MarkSurfaceAsDirty(color_surface); |
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if (dirty_color_surface != nullptr) { |
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res_cache.MarkSurfaceAsDirty(dirty_color_surface); |
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} |
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if (depth_surface != nullptr && write_depth_fb) { |
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res_cache.MarkSurfaceAsDirty(depth_surface); |
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if (dirty_depth_surface != nullptr) { |
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res_cache.MarkSurfaceAsDirty(dirty_depth_surface); |
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} |
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} |
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