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@ -4401,6 +4401,10 @@ void GMainWindow::changeEvent(QEvent* event) { |
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#endif
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static void SetHighDPIAttributes() { |
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#ifdef _WIN32
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// For Windows, we want to avoid scaling artifacts on fractional scaling ratios.
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// This is done by setting the optimal scaling policy for the primary screen.
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// Create a temporary QApplication.
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int temp_argc = 0; |
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char** temp_argv = nullptr; |
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@ -4428,9 +4432,6 @@ static void SetHighDPIAttributes() { |
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// Get the lower of the 2 ratios and truncate, this is the maximum integer scale.
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const float max_ratio = std::trunc(std::min(width_ratio, height_ratio)); |
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QApplication::setAttribute(Qt::AA_EnableHighDpiScaling); |
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QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps); |
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if (max_ratio > real_ratio) { |
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QApplication::setHighDpiScaleFactorRoundingPolicy( |
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Qt::HighDpiScaleFactorRoundingPolicy::Round); |
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@ -4438,6 +4439,14 @@ static void SetHighDPIAttributes() { |
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QApplication::setHighDpiScaleFactorRoundingPolicy( |
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Qt::HighDpiScaleFactorRoundingPolicy::Floor); |
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} |
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#else
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// Other OSes should be better than Windows at fractional scaling.
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QApplication::setHighDpiScaleFactorRoundingPolicy( |
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Qt::HighDpiScaleFactorRoundingPolicy::PassThrough); |
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#endif
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QApplication::setAttribute(Qt::AA_EnableHighDpiScaling); |
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QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps); |
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} |
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int main(int argc, char* argv[]) { |
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