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[vk, qcom] Removing FP16 from QCOM drivers

qcomopts2
CamilleLaVey 1 month ago
parent
commit
3c260a2f4d
  1. 5
      src/video_core/vulkan_common/vulkan_device.cpp

5
src/video_core/vulkan_common/vulkan_device.cpp

@ -498,8 +498,11 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
features.shader_atomic_int64.shaderBufferInt64Atomics = false;
features.shader_atomic_int64.shaderSharedInt64Atomics = false;
features.features.shaderInt64 = false;
LOG_WARNING(Render_Vulkan,
"Disabling shaderFloat16 on Qualcomm proprietary drivers");
features.shader_float16_int8.shaderFloat16 = false;
sets_per_pool = 1024;
sets_per_pool = 128;
LOG_INFO(Render_Vulkan, "Qualcomm: forcing {} sets per pool", sets_per_pool);
#if defined(ANDROID) && defined(ARCHITECTURE_arm64)

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