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@ -790,7 +790,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 |
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++channel_state->uniform_cache_shots[0]; |
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const Binding& binding = channel_state->uniform_buffers[stage][index]; |
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const DAddr device_addr = binding.device_addr; |
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u32 size = (std::min)(binding.size, (*channel_state->uniform_buffer_sizes)[stage][index]); |
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const u32 size = (std::min)(binding.size, (*channel_state->uniform_buffer_sizes)[stage][index]); |
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Buffer& buffer = slot_buffers[binding.buffer_id]; |
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TouchBuffer(buffer, binding.buffer_id); |
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const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID && size <= channel_state->uniform_buffer_skip_cache_size && !memory_tracker.IsRegionGpuModified(device_addr, size); |
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@ -804,18 +804,14 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 |
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runtime.BindFastUniformBuffer(stage, binding_index, size); |
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} |
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const auto span = ImmediateBufferWithData(device_addr, size); |
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if (!span.empty()) { |
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runtime.PushFastUniformBuffer(stage, binding_index, span); |
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} |
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runtime.PushFastUniformBuffer(stage, binding_index, span); |
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return; |
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} |
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} |
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channel_state->fast_bound_uniform_buffers[stage] |= 1u << binding_index; |
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channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size; |
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const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size); |
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if (!span.empty()) { |
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device_memory.ReadBlockUnsafe(device_addr, span.data(), size); |
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} |
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device_memory.ReadBlockUnsafe(device_addr, span.data(), size); |
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return; |
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} |
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// Classic cached path |
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