Browse Source

glasm: Implement clip distance stores

pull/15/merge
ReinUsesLisp 5 years ago
committed by ameerj
parent
commit
394b96a2fe
  1. 3
      src/shader_recompiler/backend/glasm/emit_context.cpp
  2. 12
      src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp

3
src/shader_recompiler/backend/glasm/emit_context.cpp

@ -86,6 +86,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
if (info.stores_tess_level_inner) {
Add("OUTPUT result_patch_tessinner[]={{result.patch.tessinner[0..1]}};");
}
if (info.stores_clip_distance) {
Add("OUTPUT result_clip[]={{result.clip[0..7]}};");
}
for (size_t index = 0; index < info.uses_patches.size(); ++index) {
if (!info.uses_patches[index]) {
continue;

12
src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp

@ -121,6 +121,18 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,
case IR::Attribute::PositionW:
ctx.Add("MOV.F result.position.{},{};", swizzle, value);
break;
case IR::Attribute::ClipDistance0:
case IR::Attribute::ClipDistance1:
case IR::Attribute::ClipDistance2:
case IR::Attribute::ClipDistance3:
case IR::Attribute::ClipDistance4:
case IR::Attribute::ClipDistance5:
case IR::Attribute::ClipDistance6:
case IR::Attribute::ClipDistance7: {
const u32 index{static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::ClipDistance0)};
ctx.Add("MOV.F result.clip[{}].x,{};", index, value);
break;
}
case IR::Attribute::ViewportIndex:
if (ctx.stage == Stage::Geometry || ctx.profile.support_viewport_index_layer_non_geometry) {
ctx.Add("MOV.F result.viewport.x,{};", value);

Loading…
Cancel
Save