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[vk, pipeline_cache] TEST: Refactor shader float controls handling for Qualcomm devices

pull/3062/head
CamilleLaVey 1 month ago
committed by lizzie
parent
commit
37d407ab32
  1. 20
      src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
  2. 92
      src/video_core/vulkan_common/vulkan_device.cpp

20
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

@ -342,18 +342,14 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
.support_fp64_signed_zero_nan_preserve =
float_control.shaderSignedZeroInfNanPreserveFloat64 != VK_FALSE,
#ifdef ANDROID
// User-forced float behavior overrides (Eden Veil/Extensions)
.force_fp32_denorm_flush = Settings::values.shader_float_ftz.GetValue(),
.force_fp32_denorm_preserve = Settings::values.shader_float_denorm_preserve.GetValue(),
.force_fp32_rte_rounding = Settings::values.shader_float_rte.GetValue(),
.force_fp32_signed_zero_inf_nan = Settings::values.shader_float_signed_zero_inf_nan.GetValue(),
#else
.force_fp32_denorm_flush = false,
.force_fp32_denorm_preserve = false,
.force_fp32_rte_rounding = false,
.force_fp32_signed_zero_inf_nan = false,
#endif
// Switch/Maxwell native float behavior (auto-configured on Qualcomm)
.force_fp32_denorm_flush = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY &&
device.IsKhrShaderFloatControlsSupported(),
.force_fp32_denorm_preserve = false, // FTZ dominates
.force_fp32_rte_rounding = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY &&
device.IsKhrShaderFloatControlsSupported(),
.force_fp32_signed_zero_inf_nan = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY &&
device.IsKhrShaderFloatControlsSupported(),
.support_explicit_workgroup_layout = device.IsKhrWorkgroupMemoryExplicitLayoutSupported(),
.support_vote = device.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_VOTE_BIT),

92
src/video_core/vulkan_common/vulkan_device.cpp

@ -542,81 +542,32 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
// Log Qualcomm-specific optimizations
if (extensions.render_pass_store_ops) {
LOG_INFO(Render_Vulkan, "VK_QCOM_render_pass_store_ops: ENABLED (TBDR store optimization)");
LOG_INFO(Render_Vulkan, "VK_QCOM_render_pass_store_ops: ENABLED");
}
if (extensions.tile_properties) {
LOG_INFO(Render_Vulkan, "VK_QCOM_tile_properties: ENABLED (tile size queries available)");
}
if (extensions.render_pass_shader_resolve) {
LOG_INFO(Render_Vulkan, "VK_QCOM_render_pass_shader_resolve: ENABLED (HDR+MSAA shader resolve)");
LOG_INFO(Render_Vulkan, "VK_QCOM_render_pass_shader_resolve: ENABLED");
}
#ifdef ANDROID
// Shader Float Controls handling for Qualcomm Adreno
// Default: DISABLED due to historical issues with binning precision causing visual glitches
const bool force_enable = Settings::values.shader_float_controls_force_enable.GetValue();
// Shader Float Controls for Qualcomm Adreno
LOG_INFO(Render_Vulkan, "Enabling Shader Float Controls with Switch/Maxwell native configuration");
if (force_enable) {
// User explicitly enabled float controls - log detected capabilities and user config
LOG_INFO(Render_Vulkan, "Shader Float Controls FORCE ENABLED by user (Eden Veil/Extensions)");
// Log driver capabilities
const auto& fc = properties.float_controls;
LOG_INFO(Render_Vulkan, "Driver Float Controls Capabilities:");
LOG_INFO(Render_Vulkan, " - Denorm Flush FP32: {}", fc.shaderDenormFlushToZeroFloat32 ? "YES" : "NO");
LOG_INFO(Render_Vulkan, " - Denorm Preserve FP32: {}", fc.shaderDenormPreserveFloat32 ? "YES" : "NO");
LOG_INFO(Render_Vulkan, " - RTE Rounding FP32: {}", fc.shaderRoundingModeRTEFloat32 ? "YES" : "NO");
LOG_INFO(Render_Vulkan, " - Signed Zero/Inf/Nan FP32: {}", fc.shaderSignedZeroInfNanPreserveFloat32 ? "YES" : "NO");
LOG_INFO(Render_Vulkan, " - Independence: {}",
fc.denormBehaviorIndependence == VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL ? "ALL" : "LIMITED");
// Log user selections
bool ftz = Settings::values.shader_float_ftz.GetValue();
bool preserve = Settings::values.shader_float_denorm_preserve.GetValue();
const bool rte = Settings::values.shader_float_rte.GetValue();
const bool signed_zero = Settings::values.shader_float_signed_zero_inf_nan.GetValue();
// Validate mutually exclusive options
if (ftz && preserve) {
LOG_WARNING(Render_Vulkan,
"CONFLICT: FTZ and DenormPreserve are mutually exclusive!");
LOG_WARNING(Render_Vulkan,
" -> DenormPreserve will take precedence (accuracy over speed)");
ftz = false; // Preserve takes priority for correctness
}
LOG_INFO(Render_Vulkan, "User Float Behavior Selection:");
LOG_INFO(Render_Vulkan, " - Flush To Zero (FTZ): {}", ftz ? "ENABLED" : "disabled");
LOG_INFO(Render_Vulkan, " - Denorm Preserve: {}", preserve ? "ENABLED" : "disabled");
LOG_INFO(Render_Vulkan, " - Round To Even (RTE): {}", rte ? "ENABLED" : "disabled");
LOG_INFO(Render_Vulkan, " - Signed Zero/Inf/Nan: {}", signed_zero ? "ENABLED" : "disabled");
// Analyze configuration vs Switch native behavior
const bool matches_switch = ftz && !preserve && rte && signed_zero;
if (matches_switch) {
LOG_INFO(Render_Vulkan, "Configuration MATCHES Switch/Maxwell native behavior (FTZ+RTE+SignedZero)");
} else if (!ftz && !preserve && !rte && !signed_zero) {
LOG_WARNING(Render_Vulkan, "No float behaviors selected - using driver default (may cause glitches)");
} else {
LOG_INFO(Render_Vulkan, "Configuration is CUSTOM - testing mode active");
}
// Extension stays enabled
LOG_INFO(Render_Vulkan, "VK_KHR_shader_float_controls: ENABLED");
} else {
// Default behavior - disable float controls
LOG_WARNING(Render_Vulkan,
"Disabling shader float controls on Qualcomm (historical binning precision issues)");
LOG_INFO(Render_Vulkan,
"To enable: Eden Veil -> Extensions -> Shader Float Controls (Force Enable)");
RemoveExtension(extensions.shader_float_controls, VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
}
#else
// Non-Android: keep original behavior
LOG_WARNING(Render_Vulkan,
"Disabling shader float controls and 64-bit integer features on Qualcomm proprietary drivers");
RemoveExtension(extensions.shader_float_controls, VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
#endif
// Log driver capabilities
const auto& fc = properties.float_controls;
LOG_INFO(Render_Vulkan, "Driver Capabilities:");
LOG_INFO(Render_Vulkan, " - Denorm Flush FP32: {}", fc.shaderDenormFlushToZeroFloat32 ? "YES" : "NO");
LOG_INFO(Render_Vulkan, " - RTE Rounding FP32: {}", fc.shaderRoundingModeRTEFloat32 ? "YES" : "NO");
LOG_INFO(Render_Vulkan, " - Signed Zero/Inf/Nan FP32: {}", fc.shaderSignedZeroInfNanPreserveFloat32 ? "YES" : "NO");
// Apply Switch/Maxwell native float behavior
LOG_INFO(Render_Vulkan, "Applying Switch/Maxwell native float behavior:");
LOG_INFO(Render_Vulkan, " - FTZ (Flush-To-Zero): ON - Matches Switch hardware behavior");
LOG_INFO(Render_Vulkan, " - RTE (Round-To-Even): ON - IEEE 754 standard precision");
LOG_INFO(Render_Vulkan, " - SignedZero/Inf/NaN: ON - Mathematical correctness");
LOG_INFO(Render_Vulkan, "VK_KHR_shader_float_controls: ENABLED (auto-configured)");
// Int64 atomics - genuinely broken, always disable
RemoveExtensionFeature(extensions.shader_atomic_int64, features.shader_atomic_int64,
@ -854,8 +805,11 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
(std::min)(properties.properties.limits.maxVertexInputBindings, 16U);
}
if (is_turnip) {
LOG_WARNING(Render_Vulkan, "Turnip requires higher-than-reported binding limits");
if (is_turnip || is_qualcomm) {
// Ensure proper vertex input bindings limit for Qualcomm hardware
LOG_WARNING(Render_Vulkan,
"{}: Ensuring maxVertexInputBindings = 32",
is_turnip ? "Turnip" : "Qualcomm");
properties.properties.limits.maxVertexInputBindings = 32;
}

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