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@ -175,12 +175,11 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( |
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if (!lighting.IsDistAttenDisabled(num)) { |
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auto distance = (-view - position).Length(); |
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float scale = Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32(); |
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float dist_aten_bias = |
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Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32(); |
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float bias = Pica::float20::FromRaw(light_config.dist_atten_bias).ToFloat32(); |
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size_t lut = |
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static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num; |
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float sample_loc = scale * distance + dist_aten_bias; |
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float sample_loc = scale * distance + bias; |
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u8 lutindex = |
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static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.f), 0.0f, 255.0f)); |
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