Browse Source

service/aoc: Avoid allocating and discarding data

Previously, the code was accumulating data into a std::vector and then
tossing all of it away if a setting was disabled.

Instead, we can just check if it's disabled and do no work at all if
possible. If it's enabled, then we can append to the vector and
allocate.

Unlikely to impact usage much, but it is slightly less sloppy with
resources.
nce_cpp
Lioncash 7 years ago
parent
commit
36df21b48e
  1. 16
      src/core/hle/service/aoc/aoc_u.cpp

16
src/core/hle/service/aoc/aoc_u.cpp

@ -116,15 +116,15 @@ void AOC_U::ListAddOnContent(Kernel::HLERequestContext& ctx) {
const auto current = Core::System::GetInstance().CurrentProcess()->GetTitleID();
std::vector<u32> out;
for (size_t i = 0; i < add_on_content.size(); ++i) {
if ((add_on_content[i] & DLC_BASE_TITLE_ID_MASK) == current) {
out.push_back(static_cast<u32>(add_on_content[i] & 0x7FF));
}
}
const auto& disabled = Settings::values.disabled_addons[current];
if (std::find(disabled.begin(), disabled.end(), "DLC") != disabled.end()) {
out = {};
if (std::find(disabled.begin(), disabled.end(), "DLC") == disabled.end()) {
for (u64 content_id : add_on_content) {
if ((content_id & DLC_BASE_TITLE_ID_MASK) != current) {
continue;
}
out.push_back(static_cast<u32>(content_id & 0x7FF));
}
}
if (out.size() < offset) {

Loading…
Cancel
Save