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mark codeblocks as noexcept

eden-orbis-ps4
lizzie 7 months ago
parent
commit
36dcbebf77
  1. 6
      docs/Caveats.md
  2. 4
      src/dynarmic/src/dynarmic/backend/x64/block_of_code.h

6
docs/Caveats.md

@ -247,6 +247,10 @@ When CMake invokes certain file syscalls - it may sometimes cause crashes or cor
## PlayStation 4 ## PlayStation 4
```sh ```sh
export OO_PS4_TOOLCHAIN="$HOME/OpenOrbis/PS4Toolchain"
export OO_PS4_TOOLCHAIN="$HOME/OpenOrbis/PS4Toolchain/prefix"
export DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1 export DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1
``` ```
```sh
cp $OO_PS4_TOOLCHAIN/include/endian.h $OO_PS4_TOOLCHAIN/include/sys/endian.h
```

4
src/dynarmic/src/dynarmic/backend/x64/block_of_code.h

@ -39,8 +39,8 @@ struct RunCodeCallbacks {
class BlockOfCode final : public Xbyak::CodeGenerator { class BlockOfCode final : public Xbyak::CodeGenerator {
public: public:
BlockOfCode(RunCodeCallbacks cb, JitStateInfo jsi, size_t total_code_size, std::function<void(BlockOfCode&)> rcp);
BlockOfCode(const BlockOfCode&) = delete;
BlockOfCode(RunCodeCallbacks cb, JitStateInfo jsi, size_t total_code_size, std::function<void(BlockOfCode&)> rcp) noexcept;
BlockOfCode(const BlockOfCode&) noexcept = delete;
/// Call when external emitters have finished emitting their preludes. /// Call when external emitters have finished emitting their preludes.
void PreludeComplete(); void PreludeComplete();

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