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@ -89,19 +89,19 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, |
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ui->anisotropic_filtering_combobox); |
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ui->anisotropic_filtering_combobox); |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, |
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ConfigurationShared::trackers.use_vsync); |
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trackers.use_vsync); |
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ConfigurationShared::ApplyPerGameSetting( |
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ConfigurationShared::ApplyPerGameSetting( |
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&Settings::values.use_assembly_shaders, ui->use_assembly_shaders, |
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&Settings::values.use_assembly_shaders, ui->use_assembly_shaders, |
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ConfigurationShared::trackers.use_assembly_shaders); |
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trackers.use_assembly_shaders); |
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ConfigurationShared::ApplyPerGameSetting( |
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ConfigurationShared::ApplyPerGameSetting( |
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&Settings::values.use_asynchronous_shaders, ui->use_asynchronous_shaders, |
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&Settings::values.use_asynchronous_shaders, ui->use_asynchronous_shaders, |
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ConfigurationShared::trackers.use_asynchronous_shaders); |
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trackers.use_asynchronous_shaders); |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, |
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ui->use_fast_gpu_time, |
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ui->use_fast_gpu_time, |
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ConfigurationShared::trackers.use_fast_gpu_time); |
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trackers.use_fast_gpu_time); |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode, |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode, |
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ui->force_30fps_mode, |
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ui->force_30fps_mode, |
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ConfigurationShared::trackers.force_30fps_mode); |
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trackers.force_30fps_mode); |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, |
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, |
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ui->anisotropic_filtering_combobox); |
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ui->anisotropic_filtering_combobox); |
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@ -143,19 +143,19 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { |
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} |
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} |
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ConfigurationShared::SetColoredTristate(ui->use_vsync, "use_vsync", Settings::values.use_vsync, |
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ConfigurationShared::SetColoredTristate(ui->use_vsync, "use_vsync", Settings::values.use_vsync, |
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ConfigurationShared::trackers.use_vsync); |
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trackers.use_vsync); |
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ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders", |
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ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders", |
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Settings::values.use_assembly_shaders, |
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Settings::values.use_assembly_shaders, |
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ConfigurationShared::trackers.use_assembly_shaders); |
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trackers.use_assembly_shaders); |
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ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_asynchronous_shaders", |
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ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_asynchronous_shaders", |
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Settings::values.use_asynchronous_shaders, |
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Settings::values.use_asynchronous_shaders, |
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ConfigurationShared::trackers.use_asynchronous_shaders); |
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trackers.use_asynchronous_shaders); |
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ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time", |
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ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time", |
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Settings::values.use_fast_gpu_time, |
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Settings::values.use_fast_gpu_time, |
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ConfigurationShared::trackers.use_fast_gpu_time); |
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trackers.use_fast_gpu_time); |
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ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode", |
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ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode", |
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Settings::values.force_30fps_mode, |
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Settings::values.force_30fps_mode, |
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ConfigurationShared::trackers.force_30fps_mode); |
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trackers.force_30fps_mode); |
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ConfigurationShared::SetColoredComboBox( |
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ConfigurationShared::SetColoredComboBox( |
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ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy", |
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ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy", |
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true))); |
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true))); |
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