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gl_shader_decompiler: Get rid of variable shadowing within LEA instructions

These variables are already defined within an outer scope.
nce_cpp
Lioncash 7 years ago
parent
commit
35c05e8bf2
  1. 2
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

2
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -1510,8 +1510,6 @@ private:
case OpCode::Id::LEA_IMM: case OpCode::Id::LEA_IMM:
case OpCode::Id::LEA_RZ: case OpCode::Id::LEA_RZ:
case OpCode::Id::LEA_HI: { case OpCode::Id::LEA_HI: {
std::string op_a;
std::string op_b;
std::string op_c; std::string op_c;
switch (opcode->GetId()) { switch (opcode->GetId()) {

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