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Merge pull request #546 from Subv/flush_ubo_buffer

Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
nce_cpp
bunnei 8 years ago
committed by GitHub
parent
commit
34cfa0246f
  1. 3
      src/video_core/renderer_opengl/gl_rasterizer.cpp

3
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -218,6 +218,9 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
ubo.SetFromRegs(gpu.state.shader_stages[stage]);
std::memcpy(buffer_ptr, &ubo, sizeof(ubo));
// Flush the buffer so that the GPU can see the data we just wrote.
glFlushMappedBufferRange(GL_ARRAY_BUFFER, buffer_offset, sizeof(ubo));
// Upload uniform data as one UBO per stage
const GLintptr ubo_offset = buffer_offset;
copy_buffer(uniform_buffers[stage].handle, ubo_offset,

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