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@ -2,8 +2,10 @@ |
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <unordered_map>
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#include <QBuffer>
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#include <QByteArray>
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#include <QGraphicsOpacityEffect>
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#include <QHBoxLayout>
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#include <QIODevice>
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#include <QImage>
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@ -12,11 +14,14 @@ |
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#include <QPalette>
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#include <QPixmap>
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#include <QProgressBar>
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#include <QPropertyAnimation>
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#include <QStyleOption>
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#include <QWindow>
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#include <QTime>
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#include <QtConcurrent/QtConcurrentRun>
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#include "common/logging/log.h"
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#include "core/loader/loader.h"
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#include "ui_loading_screen.h"
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#include "video_core/rasterizer_interface.h"
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#include "yuzu/loading_screen.h"
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// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
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@ -25,11 +30,84 @@ |
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#include <QMovie>
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#endif
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constexpr const char PROGRESSBAR_STYLE_PREPARE[] = R"( |
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QProgressBar {} |
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QProgressBar::chunk {})"; |
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constexpr const char PROGRESSBAR_STYLE_DECOMPILE[] = R"( |
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QProgressBar { |
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background-color: black; |
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border: 2px solid white; |
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border-radius: 4px; |
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padding: 2px; |
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} |
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QProgressBar::chunk { |
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background-color: #0ab9e6; |
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})"; |
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constexpr const char PROGRESSBAR_STYLE_BUILD[] = R"( |
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QProgressBar { |
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background-color: black; |
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border: 2px solid white; |
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border-radius: 4px; |
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padding: 2px; |
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} |
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QProgressBar::chunk { |
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background-color: #ff3c28; |
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})"; |
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constexpr const char PROGRESSBAR_STYLE_COMPLETE[] = R"( |
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QProgressBar { |
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background-color: #0ab9e6; |
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border: 2px solid white; |
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border-radius: 4px; |
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padding: 2px; |
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} |
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QProgressBar::chunk { |
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background-color: #ff3c28; |
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})"; |
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LoadingScreen::LoadingScreen(QWidget* parent) |
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: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()) { |
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: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()), |
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previous_stage(VideoCore::LoadCallbackStage::Complete) { |
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ui->setupUi(this); |
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// Progress bar is hidden until we have a use for it.
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ui->progress_bar->hide(); |
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setMinimumSize(1280, 720); |
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// Create a fade out effect to hide this loading screen widget.
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// When fading opacity, it will fade to the parent widgets background color, which is why we
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// create an internal widget named fade_widget that we use the effect on, while keeping the
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// loading screen widget's background color black. This way we can create a fade to black effect
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opacity_effect = new QGraphicsOpacityEffect(this); |
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opacity_effect->setOpacity(1); |
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ui->fade_parent->setGraphicsEffect(opacity_effect); |
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fadeout_animation = std::make_unique<QPropertyAnimation>(opacity_effect, "opacity"); |
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fadeout_animation->setDuration(500); |
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fadeout_animation->setStartValue(1); |
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fadeout_animation->setEndValue(0); |
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fadeout_animation->setEasingCurve(QEasingCurve::OutBack); |
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// After the fade completes, hide the widget and reset the opacity
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connect(fadeout_animation.get(), &QPropertyAnimation::finished, [this] { |
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hide(); |
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opacity_effect->setOpacity(1); |
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emit Hidden(); |
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}); |
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connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress, |
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Qt::QueuedConnection); |
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qRegisterMetaType<VideoCore::LoadCallbackStage>(); |
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stage_translations = { |
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{VideoCore::LoadCallbackStage::Prepare, tr("Loading...")}, |
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{VideoCore::LoadCallbackStage::Decompile, tr("Preparing Shaders %1 / %2")}, |
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{VideoCore::LoadCallbackStage::Build, tr("Loading Shaders %1 / %2")}, |
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{VideoCore::LoadCallbackStage::Complete, tr("Launching...")}, |
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}; |
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progressbar_style = { |
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{VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE}, |
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{VideoCore::LoadCallbackStage::Decompile, PROGRESSBAR_STYLE_DECOMPILE}, |
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{VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD}, |
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{VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE}, |
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}; |
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} |
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LoadingScreen::~LoadingScreen() = default; |
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@ -42,11 +120,11 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) { |
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map.loadFromData(buffer.data(), buffer.size()); |
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ui->banner->setPixmap(map); |
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#else
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backing_mem = |
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std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()), buffer.size()); |
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backing_mem = std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()), |
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static_cast<int>(buffer.size())); |
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backing_buf = std::make_unique<QBuffer>(backing_mem.get()); |
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backing_buf->open(QIODevice::ReadOnly); |
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animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray("GIF")); |
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animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray()); |
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animation->start(); |
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ui->banner->setMovie(animation.get()); |
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#endif
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@ -54,17 +132,68 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) { |
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} |
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if (loader.ReadLogo(buffer) == Loader::ResultStatus::Success) { |
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QPixmap map; |
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map.loadFromData(buffer.data(), buffer.size()); |
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map.loadFromData(buffer.data(), static_cast<uint>(buffer.size())); |
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ui->logo->setPixmap(map); |
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} |
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slow_shader_compile_start = false; |
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OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); |
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} |
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void LoadingScreen::OnLoadComplete() { |
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fadeout_animation->start(QPropertyAnimation::KeepWhenStopped); |
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} |
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void LoadingScreen::OnLoadProgress(std::size_t value, std::size_t total) { |
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void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, |
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std::size_t total) { |
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using namespace std::chrono; |
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auto now = high_resolution_clock::now(); |
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// reset the timer if the stage changes
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if (stage != previous_stage) { |
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ui->progress_bar->setStyleSheet(progressbar_style[stage]); |
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// Hide the progress bar during the prepare stage
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if (stage == VideoCore::LoadCallbackStage::Prepare) { |
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ui->progress_bar->hide(); |
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} else { |
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ui->progress_bar->show(); |
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} |
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previous_stage = stage; |
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// reset back to fast shader compiling since the stage changed
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slow_shader_compile_start = false; |
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} |
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// update the max of the progress bar if the number of shaders change
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if (total != previous_total) { |
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ui->progress_bar->setMaximum(total); |
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ui->progress_bar->setMaximum(static_cast<int>(total)); |
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previous_total = total; |
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} |
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ui->progress_bar->setValue(value); |
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QString estimate; |
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// If theres a drastic slowdown in the rate, then display an estimate
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if (now - previous_time > milliseconds{50} || slow_shader_compile_start) { |
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if (!slow_shader_compile_start) { |
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slow_shader_start = high_resolution_clock::now(); |
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slow_shader_compile_start = true; |
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slow_shader_first_value = value; |
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} |
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// only calculate an estimate time after a second has passed since stage change
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auto diff = duration_cast<milliseconds>(now - slow_shader_start); |
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if (diff > seconds{1}) { |
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auto eta_mseconds = |
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static_cast<long>(static_cast<double>(total - slow_shader_first_value) / |
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(value - slow_shader_first_value) * diff.count()); |
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estimate = |
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tr("Estimated Time %1") |
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.arg(QTime(0, 0, 0, 0) |
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.addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000)) |
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.toString("mm:ss")); |
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} |
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} |
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// update labels and progress bar
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ui->stage->setText(stage_translations[stage].arg(value).arg(total)); |
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ui->value->setText(estimate); |
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ui->progress_bar->setValue(static_cast<int>(value)); |
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previous_time = now; |
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} |
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void LoadingScreen::paintEvent(QPaintEvent* event) { |
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