crueter
5 days ago
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GPG Key ID: 425ACD2D4830EBC6
3 changed files with
2 additions and
4 deletions
shell.nix
src/android/app/src/main/res/values/strings.xml
src/common/settings.h
@ -20,4 +20,4 @@ pkgs.mkShellNoCC {
# optional components
discord-rpc gamemode
] ;
}
}
@ -556,13 +556,11 @@
<string name= "flush_by_line_description" > Flushes debugging logs on each line written, making debugging easier in cases of crashing or freezing.</string>
<!-- GPU Logging strings -->
<string name= "gpu_logging" > GPU Logging</string>
<string name= "gpu_logging_header" > GPU Logging</string>
<string name= "gpu_logging_enabled" > Enable GPU Logging</string>
<string name= "gpu_logging_enabled_description" > Log GPU operations to eden_gpu.log for debugging Adreno drivers</string>
<string name= "gpu_log_level" > Log Level</string>
<string name= "gpu_log_level_description" > Detail level for GPU logs (higher = more detail, more overhead)</string>
<string name= "gpu_logging_features" > Logging Features</string>
<string name= "gpu_log_vulkan_calls" > Log Vulkan API Calls</string>
<string name= "gpu_log_vulkan_calls_description" > Track all Vulkan API calls in ring buffer</string>
<string name= "gpu_log_shader_dumps" > Dump Shaders</string>
@ -739,7 +739,7 @@ struct Values {
Setting < bool > disable_web_applet { linkage , true , " disable_web_applet " , Category : : Debugging } ;
/ / GPU Logging
Setting < bool > gpu_logging_enabled { linkage , tru e, " gpu_logging_enabled " , Category : : Debugging } ;
Setting < bool > gpu_logging_enabled { linkage , fals e, " gpu_logging_enabled " , Category : : Debugging } ;
SwitchableSetting < GpuLogLevel > gpu_log_level { linkage , GpuLogLevel : : Standard , " gpu_log_level " ,
Category : : Debugging } ;
Setting < bool > gpu_log_vulkan_calls { linkage , true , " gpu_log_vulkan_calls " , Category : : Debugging } ;