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@ -12,9 +12,13 @@ |
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namespace InputCommon { |
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constexpr int update_time = 10; |
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constexpr float default_stick_sensitivity = 0.0044f; |
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constexpr float default_motion_sensitivity = 0.0003f; |
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constexpr float default_panning_sensitivity = 0.0010f; |
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constexpr float default_stick_sensitivity = 0.0006f; |
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constexpr float default_deadzone_counterweight = 0.01f; |
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constexpr float default_motion_panning_sensitivity = 2.5f; |
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constexpr float default_motion_sensitivity = 0.416f; |
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constexpr float maximum_rotation_speed = 2.0f; |
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constexpr float maximum_stick_range = 1.5f; |
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constexpr int mouse_axis_x = 0; |
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constexpr int mouse_axis_y = 1; |
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constexpr int wheel_axis_x = 2; |
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@ -89,26 +93,13 @@ void Mouse::UpdateStickInput() { |
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// Prevent input from exceeding the max range (1.0f) too much,
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// but allow some room to make it easier to sustain
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if (length > 1.2f) { |
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if (length > maximum_stick_range) { |
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last_mouse_change /= length; |
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last_mouse_change *= 1.2f; |
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last_mouse_change *= maximum_stick_range; |
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} |
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auto mouse_change = last_mouse_change; |
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// Bind the mouse change to [0 <= deadzone_counterweight <= 1,1]
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if (length < 1.0f) { |
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const float deadzone_h_counterweight = |
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Settings::values.mouse_panning_deadzone_x_counterweight.GetValue(); |
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const float deadzone_v_counterweight = |
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Settings::values.mouse_panning_deadzone_y_counterweight.GetValue(); |
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mouse_change /= length; |
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mouse_change.x *= length + (1 - length) * deadzone_h_counterweight * 0.01f; |
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mouse_change.y *= length + (1 - length) * deadzone_v_counterweight * 0.01f; |
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} |
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SetAxis(identifier, mouse_axis_x, mouse_change.x); |
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SetAxis(identifier, mouse_axis_y, -mouse_change.y); |
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SetAxis(identifier, mouse_axis_x, last_mouse_change.x); |
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SetAxis(identifier, mouse_axis_y, -last_mouse_change.y); |
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// Decay input over time
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const float clamped_length = std::min(1.0f, length); |
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@ -120,14 +111,13 @@ void Mouse::UpdateStickInput() { |
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} |
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void Mouse::UpdateMotionInput() { |
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// This may need its own sensitivity instead of using the average
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const float sensitivity = (Settings::values.mouse_panning_x_sensitivity.GetValue() + |
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Settings::values.mouse_panning_y_sensitivity.GetValue()) / |
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2.0f * default_motion_sensitivity; |
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const float sensitivity = Settings::values.mouse_panning ? default_motion_panning_sensitivity |
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: default_motion_sensitivity; |
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const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x + |
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last_motion_change.y * last_motion_change.y); |
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// Clamp rotation speed
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if (rotation_velocity > maximum_rotation_speed / sensitivity) { |
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const float multiplier = maximum_rotation_speed / rotation_velocity / sensitivity; |
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last_motion_change.x = last_motion_change.x * multiplier; |
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@ -158,29 +148,38 @@ void Mouse::Move(int x, int y, int center_x, int center_y) { |
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const auto mouse_change = |
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(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>(); |
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const float x_sensitivity = |
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Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity; |
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Settings::values.mouse_panning_x_sensitivity.GetValue() * default_panning_sensitivity; |
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const float y_sensitivity = |
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Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity; |
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Settings::values.mouse_panning_y_sensitivity.GetValue() * default_panning_sensitivity; |
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const float deadzone_counterweight = |
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Settings::values.mouse_panning_deadzone_counterweight.GetValue() * |
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default_deadzone_counterweight; |
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last_motion_change += {-mouse_change.y * x_sensitivity, -mouse_change.x * y_sensitivity, 0}; |
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last_mouse_change.x += mouse_change.x * x_sensitivity; |
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last_mouse_change.y += mouse_change.y * y_sensitivity; |
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last_motion_change += {-mouse_change.y, -mouse_change.x, 0}; |
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last_mouse_change.x += mouse_change.x * x_sensitivity * 0.09f; |
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last_mouse_change.y += mouse_change.y * y_sensitivity * 0.09f; |
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// Bind the mouse change to [0 <= deadzone_counterweight <= 1.0]
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if (last_mouse_change.Length() < deadzone_counterweight) { |
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last_mouse_change /= last_mouse_change.Length(); |
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last_mouse_change *= deadzone_counterweight; |
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} |
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return; |
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} |
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if (button_pressed) { |
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const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin; |
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const float x_sensitivity = Settings::values.mouse_panning_x_sensitivity.GetValue(); |
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const float y_sensitivity = Settings::values.mouse_panning_y_sensitivity.GetValue(); |
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SetAxis(identifier, mouse_axis_x, |
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static_cast<float>(mouse_move.x) * x_sensitivity * 0.0012f); |
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SetAxis(identifier, mouse_axis_y, |
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static_cast<float>(-mouse_move.y) * y_sensitivity * 0.0012f); |
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const float x_sensitivity = |
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Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity; |
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const float y_sensitivity = |
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Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity; |
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SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * x_sensitivity); |
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SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * y_sensitivity); |
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last_motion_change = { |
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static_cast<float>(-mouse_move.y) / 50.0f, |
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static_cast<float>(-mouse_move.x) / 50.0f, |
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static_cast<float>(-mouse_move.y) * x_sensitivity, |
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static_cast<float>(-mouse_move.x) * y_sensitivity, |
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last_motion_change.z, |
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}; |
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} |
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@ -234,7 +233,7 @@ void Mouse::ReleaseButton(MouseButton button) { |
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void Mouse::MouseWheelChange(int x, int y) { |
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wheel_position.x += x; |
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wheel_position.y += y; |
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last_motion_change.z += static_cast<f32>(y) / 100.0f; |
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last_motion_change.z += static_cast<f32>(y); |
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SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x)); |
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SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y)); |
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} |
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