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Merge pull request #901 from lioncash/ref

gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
nce_cpp
bunnei 7 years ago
committed by GitHub
parent
commit
309b596a21
  1. 4
      src/video_core/renderer_opengl/gl_shader_manager.h

4
src/video_core/renderer_opengl/gl_shader_manager.h

@ -105,14 +105,14 @@ public:
}
ShaderEntries UseProgrammableVertexShader(const MaxwellVSConfig& config,
const ShaderSetup setup) {
const ShaderSetup& setup) {
ShaderEntries result;
std::tie(current.vs, result) = vertex_shaders.Get(config, setup);
return result;
}
ShaderEntries UseProgrammableFragmentShader(const MaxwellFSConfig& config,
const ShaderSetup setup) {
const ShaderSetup& setup) {
ShaderEntries result;
std::tie(current.fs, result) = fragment_shaders.Get(config, setup);
return result;

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