Browse Source

[vulkan, qcom] Updated list of features removed for QCOM stock drivers

lsfg-android
CamilleLaVey 4 weeks ago
parent
commit
307a32f9a0
  1. 20
      src/video_core/vulkan_common/vulkan_device.cpp

20
src/video_core/vulkan_common/vulkan_device.cpp

@ -494,12 +494,16 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
if (is_qualcomm) {
LOG_WARNING(Render_Vulkan, "Qualcomm drivers require scaled vertex format emulation");
must_emulate_scaled_formats = true;
LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken CustomBorderColor.");
RemoveExtensionFeature(extensions.custom_border_color, features.custom_border_color,
VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken Provoking Vertex.");
RemoveExtension(extensions.provoking_vertex, VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME);
LOG_WARNING(Render_Vulkan, "Qualcomm drivers have slow push descriptor implementation.");
LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken push descriptor.");
RemoveExtension(extensions.push_descriptor, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
LOG_WARNING(Render_Vulkan, "Disabling shader float controls and 64-bit integer features.");
LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken shader float controls.");
RemoveExtension(extensions.shader_float_controls, VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken shader atomic int64.");
RemoveExtensionFeature(extensions.shader_atomic_int64, features.shader_atomic_int64,
VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME);
features.shader_atomic_int64.shaderBufferInt64Atomics = false;
@ -557,7 +561,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
features.shader_float16_int8.shaderFloat16 = false;
}
// Mali/ NVIDIA proprietary drivers: Shader stencil export not supported
// Use hardware depth/stencil blits instead when available
if (!extensions.shader_stencil_export) {
LOG_INFO(Render_Vulkan,
@ -653,14 +656,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
}
const auto dyna_state = Settings::values.dyna_state.GetValue();
// Base dynamic states (VIEWPORT, SCISSOR, DEPTH_BIAS, etc.) are ALWAYS active in vk_graphics_pipeline.cpp
// This slider controls EXTENDED dynamic states with accumulative levels per Vulkan specs:
// Level 0 = Core Dynamic States only (Vulkan 1.0)
// Level 1 = Core + VK_EXT_extended_dynamic_state
// Level 2 = Core + VK_EXT_extended_dynamic_state + VK_EXT_extended_dynamic_state2
// Level 3 = Core + VK_EXT_extended_dynamic_state + VK_EXT_extended_dynamic_state2 + VK_EXT_extended_dynamic_state3
switch (dyna_state) {
case Settings::ExtendedDynamicState::Disabled:
// Level 0: Disable all extended dynamic state extensions
@ -695,8 +690,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
break;
}
// VK_EXT_vertex_input_dynamic_state is independent from EDS
// It can be enabled even without extended_dynamic_state
// VK_EXT_vertex_input_dynamic_state
if (!Settings::values.vertex_input_dynamic_state.GetValue()) {
RemoveExtensionFeature(extensions.vertex_input_dynamic_state, features.vertex_input_dynamic_state, VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
}

Loading…
Cancel
Save