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@ -144,7 +144,7 @@ IPlatformServiceManager::IPlatformServiceManager(Core::System& system_, const ch |
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{3, &IPlatformServiceManager::GetSharedMemoryAddressOffset, "GetSharedMemoryAddressOffset"}, |
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{4, &IPlatformServiceManager::GetSharedMemoryNativeHandle, "GetSharedMemoryNativeHandle"}, |
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{5, &IPlatformServiceManager::GetSharedFontInOrderOfPriority, "GetSharedFontInOrderOfPriority"}, |
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{6, nullptr, "GetSharedFontInOrderOfPriorityForSystem"}, |
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{6, &IPlatformServiceManager::GetSharedFontInOrderOfPriority, "GetSharedFontInOrderOfPriorityForSystem"}, |
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{100, nullptr, "RequestApplicationFunctionAuthorization"}, |
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{101, nullptr, "RequestApplicationFunctionAuthorizationByProcessId"}, |
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{102, nullptr, "RequestApplicationFunctionAuthorizationByApplicationId"}, |
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@ -262,8 +262,17 @@ void IPlatformServiceManager::GetSharedMemoryNativeHandle(HLERequestContext& ctx |
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} |
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void IPlatformServiceManager::GetSharedFontInOrderOfPriority(HLERequestContext& ctx) { |
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// The maximum number of elements that can be returned is 6. Regardless of the available fonts
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// or buffer size.
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constexpr std::size_t MaxElementCount = 6; |
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IPC::RequestParser rp{ctx}; |
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const u64 language_code{rp.Pop<u64>()}; // TODO(ogniK): Find out what this is used for
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const std::size_t font_codes_count = |
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std::min(MaxElementCount, ctx.GetWriteBufferNumElements<u32>(0)); |
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const std::size_t font_offsets_count = |
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std::min(MaxElementCount, ctx.GetWriteBufferNumElements<u32>(1)); |
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const std::size_t font_sizes_count = |
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std::min(MaxElementCount, ctx.GetWriteBufferNumElements<u32>(2)); |
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LOG_DEBUG(Service_NS, "called, language_code={:X}", language_code); |
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IPC::ResponseBuilder rb{ctx, 4}; |
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@ -280,9 +289,9 @@ void IPlatformServiceManager::GetSharedFontInOrderOfPriority(HLERequestContext& |
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} |
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// Resize buffers if game requests smaller size output
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font_codes.resize(std::min(font_codes.size(), ctx.GetWriteBufferNumElements<u32>(0))); |
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font_offsets.resize(std::min(font_offsets.size(), ctx.GetWriteBufferNumElements<u32>(1))); |
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font_sizes.resize(std::min(font_sizes.size(), ctx.GetWriteBufferNumElements<u32>(2))); |
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font_codes.resize(std::min(font_codes.size(), font_codes_count)); |
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font_offsets.resize(std::min(font_offsets.size(), font_offsets_count)); |
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font_sizes.resize(std::min(font_sizes.size(), font_sizes_count)); |
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ctx.WriteBuffer(font_codes, 0); |
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ctx.WriteBuffer(font_offsets, 1); |
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