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@ -4,6 +4,8 @@ |
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#pragma once |
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#include <cstring> |
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#include "common/common_types.h" |
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#include "common/swap.h" |
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#include "common/vector_math.h" |
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@ -83,7 +85,8 @@ inline const Math::Vec4<u8> DecodeRG8(const u8* bytes) { |
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* @return Result color decoded as Math::Vec4<u8> |
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*/ |
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inline const Math::Vec4<u8> DecodeRGB565(const u8* bytes) { |
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const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes); |
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u16_le pixel; |
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std::memcpy(&pixel, bytes, sizeof(pixel)); |
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return {Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F), |
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Convert5To8(pixel & 0x1F), 255}; |
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} |
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@ -94,7 +97,8 @@ inline const Math::Vec4<u8> DecodeRGB565(const u8* bytes) { |
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* @return Result color decoded as Math::Vec4<u8> |
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*/ |
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inline const Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) { |
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const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes); |
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u16_le pixel; |
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std::memcpy(&pixel, bytes, sizeof(pixel)); |
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return {Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F), |
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Convert5To8((pixel >> 1) & 0x1F), Convert1To8(pixel & 0x1)}; |
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} |
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@ -105,7 +109,8 @@ inline const Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) { |
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* @return Result color decoded as Math::Vec4<u8> |
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*/ |
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inline const Math::Vec4<u8> DecodeRGBA4(const u8* bytes) { |
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const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes); |
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u16_le pixel; |
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std::memcpy(&pixel, bytes, sizeof(pixel)); |
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return {Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF), |
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Convert4To8((pixel >> 4) & 0xF), Convert4To8(pixel & 0xF)}; |
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} |
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@ -116,7 +121,9 @@ inline const Math::Vec4<u8> DecodeRGBA4(const u8* bytes) { |
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* @return Depth value as an u32 |
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*/ |
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inline u32 DecodeD16(const u8* bytes) { |
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return *reinterpret_cast<const u16_le*>(bytes); |
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u16_le data; |
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std::memcpy(&data, bytes, sizeof(data)); |
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return data; |
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} |
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/** |
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@ -175,8 +182,10 @@ inline void EncodeRG8(const Math::Vec4<u8>& color, u8* bytes) { |
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* @param bytes Destination pointer to store encoded color |
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*/ |
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inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) { |
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*reinterpret_cast<u16_le*>(bytes) = |
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const u16_le data = |
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(Convert8To5(color.r()) << 11) | (Convert8To6(color.g()) << 5) | Convert8To5(color.b()); |
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std::memcpy(bytes, &data, sizeof(data)); |
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} |
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/** |
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@ -185,9 +194,10 @@ inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) { |
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* @param bytes Destination pointer to store encoded color |
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*/ |
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inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) { |
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*reinterpret_cast<u16_le*>(bytes) = (Convert8To5(color.r()) << 11) | |
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(Convert8To5(color.g()) << 6) | |
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(Convert8To5(color.b()) << 1) | Convert8To1(color.a()); |
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const u16_le data = (Convert8To5(color.r()) << 11) | (Convert8To5(color.g()) << 6) | |
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(Convert8To5(color.b()) << 1) | Convert8To1(color.a()); |
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std::memcpy(bytes, &data, sizeof(data)); |
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} |
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/** |
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@ -196,9 +206,10 @@ inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) { |
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* @param bytes Destination pointer to store encoded color |
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*/ |
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inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) { |
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*reinterpret_cast<u16_le*>(bytes) = (Convert8To4(color.r()) << 12) | |
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(Convert8To4(color.g()) << 8) | |
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(Convert8To4(color.b()) << 4) | Convert8To4(color.a()); |
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const u16 data = (Convert8To4(color.r()) << 12) | (Convert8To4(color.g()) << 8) | |
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(Convert8To4(color.b()) << 4) | Convert8To4(color.a()); |
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std::memcpy(bytes, &data, sizeof(data)); |
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} |
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/** |
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@ -207,7 +218,8 @@ inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) { |
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* @param bytes Pointer where to store the encoded value |
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*/ |
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inline void EncodeD16(u32 value, u8* bytes) { |
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*reinterpret_cast<u16_le*>(bytes) = value & 0xFFFF; |
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const u16_le data = static_cast<u16>(value); |
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std::memcpy(bytes, &data, sizeof(data)); |
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} |
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/** |
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