|
|
|
@ -36,7 +36,7 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { |
|
|
|
|
|
|
|
default: |
|
|
|
LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format); |
|
|
|
exit(1); |
|
|
|
UNIMPLEMENTED(); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
@ -648,7 +648,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, |
|
|
|
|
|
|
|
default: |
|
|
|
LOG_CRITICAL(HW_GPU, "Unknown color blend factor %x", factor); |
|
|
|
exit(0); |
|
|
|
UNIMPLEMENTED(); |
|
|
|
break; |
|
|
|
} |
|
|
|
}; |
|
|
|
@ -681,7 +681,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, |
|
|
|
|
|
|
|
default: |
|
|
|
LOG_CRITICAL(HW_GPU, "Unknown alpha blend factor %x", factor); |
|
|
|
exit(0); |
|
|
|
UNIMPLEMENTED(); |
|
|
|
break; |
|
|
|
} |
|
|
|
}; |
|
|
|
@ -727,7 +727,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, |
|
|
|
|
|
|
|
default: |
|
|
|
LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation); |
|
|
|
exit(0); |
|
|
|
UNIMPLEMENTED(); |
|
|
|
} |
|
|
|
|
|
|
|
return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), |
|
|
|
@ -745,7 +745,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, |
|
|
|
blend_output.a() = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_a).a(); |
|
|
|
} else { |
|
|
|
LOG_CRITICAL(HW_GPU, "logic op: %x", registers.output_merger.logic_op); |
|
|
|
exit(0); |
|
|
|
UNIMPLEMENTED(); |
|
|
|
} |
|
|
|
|
|
|
|
const Math::Vec4<u8> result = { |
|
|
|
|