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[android] Modified compiliance of Android's Surface in older API's

vkexperiments1
CamilleLaVey 5 days ago
parent
commit
2e89bb890a
  1. 21
      src/android/app/src/main/jni/emu_window/emu_window.cpp
  2. 18
      src/video_core/renderer_vulkan/vk_swapchain.cpp

21
src/android/app/src/main/jni/emu_window/emu_window.cpp

@ -212,18 +212,27 @@ void EmuWindow_Android::UpdateFrameRateHint() {
using SetFrameRateWithChangeStrategyFn =
int32_t (*)(ANativeWindow*, float, int8_t, int8_t);
using SetFrameRateFn = int32_t (*)(ANativeWindow*, float, int8_t);
static const auto set_frame_rate_with_change_strategy =
reinterpret_cast<SetFrameRateWithChangeStrategyFn>(
dlsym(RTLD_DEFAULT, "ANativeWindow_setFrameRateWithChangeStrategy"));
if (!set_frame_rate_with_change_strategy) {
static const auto set_frame_rate = reinterpret_cast<SetFrameRateFn>(
dlsym(RTLD_DEFAULT, "ANativeWindow_setFrameRate"));
constexpr int8_t FrameRateCompatibilityDefault = 0;
constexpr int8_t ChangeFrameRateOnlyIfSeamless = 0;
int32_t result = -1;
if (set_frame_rate_with_change_strategy) {
result = set_frame_rate_with_change_strategy(surface, frame_rate_hint,
FrameRateCompatibilityDefault,
ChangeFrameRateOnlyIfSeamless);
} else if (set_frame_rate) {
result = set_frame_rate(surface, frame_rate_hint, FrameRateCompatibilityDefault);
} else {
return;
}
const auto result = set_frame_rate_with_change_strategy(
surface, frame_rate_hint,
static_cast<int8_t>(ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT),
static_cast<int8_t>(ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS));
if (result != 0) {
LOG_DEBUG(Frontend, "Failed to update Android surface frame rate hint: {}", result);
return;

18
src/video_core/renderer_vulkan/vk_swapchain.cpp

@ -9,6 +9,10 @@
#include <limits>
#include <vector>
#ifdef __ANDROID__
#include <android/api-level.h>
#endif
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/settings_enums.h"
@ -170,9 +174,7 @@ bool Swapchain::AcquireNextImage() {
break;
}
#ifdef __ANDROID__
scheduler.Wait(resource_ticks[image_index]);
#else
const auto wait_with_frame_pacing = [this, image_index] {
switch (Settings::values.frame_pacing_mode.GetValue()) {
case Settings::FramePacingMode::Target_Auto:
scheduler.Wait(resource_ticks[image_index]);
@ -190,6 +192,16 @@ bool Swapchain::AcquireNextImage() {
scheduler.Wait(resource_ticks[image_index], 120.0);
break;
}
};
#ifdef __ANDROID__
if (android_get_device_api_level() >= 30) {
scheduler.Wait(resource_ticks[image_index]);
} else {
wait_with_frame_pacing();
}
#else
wait_with_frame_pacing();
#endif
resource_ticks[image_index] = scheduler.CurrentTick();

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