|
|
|
@ -531,10 +531,7 @@ void Maxwell3D::StampQueryResult(u64 payload, bool long_query) { |
|
|
|
// Write the 128-bit result structure in long mode. Note: We emulate an infinitely fast
|
|
|
|
// GPU, this command may actually take a while to complete in real hardware due to GPU
|
|
|
|
// wait queues.
|
|
|
|
LongQueryResult query_result{}; |
|
|
|
query_result.value = payload; |
|
|
|
// TODO(Subv): Generate a real GPU timestamp and write it here instead of CoreTiming
|
|
|
|
query_result.timestamp = system.GPU().GetTicks(); |
|
|
|
LongQueryResult query_result{payload, system.GPU().GetTicks()}; |
|
|
|
memory_manager.WriteBlock(sequence_address, &query_result, sizeof(query_result)); |
|
|
|
} else { |
|
|
|
memory_manager.Write<u32>(sequence_address, static_cast<u32>(payload)); |
|
|
|
@ -548,7 +545,7 @@ void Maxwell3D::ProcessQueryGet() { |
|
|
|
|
|
|
|
switch (regs.query.query_get.operation) { |
|
|
|
case Regs::QueryOperation::Release: { |
|
|
|
u64 result = regs.query.query_sequence; |
|
|
|
const u64 result = regs.query.query_sequence; |
|
|
|
StampQueryResult(result, regs.query.query_get.short_query == 0); |
|
|
|
break; |
|
|
|
} |
|
|
|
|