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@ -101,15 +101,15 @@ struct ResolutionScalingInfo { |
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} |
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}; |
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/** The BasicSetting class is a simple resource manager. It defines a label and default value |
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* alongside the actual value of the setting for simpler and less-error prone use with frontend |
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* configurations. Setting a default value and label is required, though subclasses may deviate from |
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* this requirement. |
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/** The Setting class is a simple resource manager. It defines a label and default value alongside |
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* the actual value of the setting for simpler and less-error prone use with frontend |
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* configurations. Specifying a default value and label is required. A minimum and maximum range can |
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* be specified for sanitization. |
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*/ |
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template <typename Type> |
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class BasicSetting { |
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class Setting { |
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protected: |
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BasicSetting() = default; |
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Setting() = default; |
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/** |
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* Only sets the setting to the given initializer, leaving the other members to their default |
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@ -117,7 +117,7 @@ protected: |
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* |
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* @param global_val Initial value of the setting |
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*/ |
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explicit BasicSetting(const Type& global_val) : global{global_val} {} |
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explicit Setting(const Type& val) : value{val} {} |
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public: |
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/** |
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@ -126,9 +126,22 @@ public: |
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* @param default_val Intial value of the setting, and default value of the setting |
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* @param name Label for the setting |
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*/ |
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explicit BasicSetting(const Type& default_val, const std::string& name) |
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: default_value{default_val}, global{default_val}, label{name} {} |
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virtual ~BasicSetting() = default; |
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explicit Setting(const Type& default_val, const std::string& name) |
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: value{default_val}, default_value{default_val}, ranged{false}, label{name} {} |
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virtual ~Setting() = default; |
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/** |
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* Sets a default value, minimum value, maximum value, and label. |
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* |
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* @param default_val Intial value of the setting, and default value of the setting |
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* @param min_val Sets the minimum allowed value of the setting |
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* @param max_val Sets the maximum allowed value of the setting |
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* @param name Label for the setting |
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*/ |
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explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val, |
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const std::string& name) |
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: value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val}, |
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ranged{true}, label{name} {} |
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/** |
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* Returns a reference to the setting's value. |
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@ -136,17 +149,17 @@ public: |
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* @returns A reference to the setting |
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*/ |
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[[nodiscard]] virtual const Type& GetValue() const { |
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return global; |
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return value; |
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} |
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/** |
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* Sets the setting to the given value. |
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* |
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* @param value The desired value |
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* @param val The desired value |
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*/ |
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virtual void SetValue(const Type& value) { |
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Type temp{value}; |
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std::swap(global, temp); |
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virtual void SetValue(const Type& val) { |
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Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val}; |
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std::swap(value, temp); |
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} |
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/** |
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@ -170,14 +183,14 @@ public: |
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/** |
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* Assigns a value to the setting. |
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* |
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* @param value The desired setting value |
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* @param val The desired setting value |
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* |
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* @returns A reference to the setting |
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*/ |
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virtual const Type& operator=(const Type& value) { |
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Type temp{value}; |
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std::swap(global, temp); |
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return global; |
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virtual const Type& operator=(const Type& val) { |
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Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val}; |
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std::swap(value, temp); |
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return value; |
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} |
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/** |
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@ -186,72 +199,28 @@ public: |
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* @returns A reference to the setting |
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*/ |
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explicit virtual operator const Type&() const { |
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return global; |
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return value; |
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} |
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protected: |
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Type value{}; ///< The setting |
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const Type default_value{}; ///< The default value |
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Type global{}; ///< The setting |
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const Type maximum{}; ///< Maximum allowed value of the setting |
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const Type minimum{}; ///< Minimum allowed value of the setting |
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const bool ranged; ///< The setting has sanitization ranges |
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const std::string label{}; ///< The setting's label |
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}; |
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/** |
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* BasicRangedSetting class is intended for use with quantifiable settings that need a more |
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* restrictive range than implicitly defined by its type. Implements a minimum and maximum that is |
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* simply used to sanitize SetValue and the assignment overload. |
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*/ |
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template <typename Type> |
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class BasicRangedSetting : virtual public BasicSetting<Type> { |
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public: |
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/** |
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* Sets a default value, minimum value, maximum value, and label. |
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* |
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* @param default_val Intial value of the setting, and default value of the setting |
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* @param min_val Sets the minimum allowed value of the setting |
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* @param max_val Sets the maximum allowed value of the setting |
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* @param name Label for the setting |
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*/ |
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explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val, |
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const std::string& name) |
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: BasicSetting<Type>{default_val, name}, minimum{min_val}, maximum{max_val} {} |
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virtual ~BasicRangedSetting() = default; |
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/** |
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* Like BasicSetting's SetValue, except value is clamped to the range of the setting. |
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* |
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* @param value The desired value |
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*/ |
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void SetValue(const Type& value) override { |
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this->global = std::clamp(value, minimum, maximum); |
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} |
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/** |
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* Like BasicSetting's assignment overload, except value is clamped to the range of the setting. |
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* |
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* @param value The desired value |
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* @returns A reference to the setting's value |
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*/ |
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const Type& operator=(const Type& value) override { |
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this->global = std::clamp(value, minimum, maximum); |
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return this->global; |
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} |
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const Type minimum; ///< Minimum allowed value of the setting |
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const Type maximum; ///< Maximum allowed value of the setting |
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}; |
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/** |
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* The Setting class is a slightly more complex version of the BasicSetting class. This adds a |
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* The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a |
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* custom setting to switch to when a guest application specifically requires it. The effect is that |
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* other components of the emulator can access the setting's intended value without any need for the |
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* component to ask whether the custom or global setting is needed at the moment. |
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* |
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* By default, the global setting is used. |
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* |
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* Like the BasicSetting, this requires setting a default value and label to use. |
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*/ |
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template <typename Type> |
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class Setting : virtual public BasicSetting<Type> { |
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class SwitchableSetting : virtual public Setting<Type> { |
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public: |
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/** |
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* Sets a default value, label, and setting value. |
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@ -259,9 +228,21 @@ public: |
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* @param default_val Intial value of the setting, and default value of the setting |
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* @param name Label for the setting |
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*/ |
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explicit Setting(const Type& default_val, const std::string& name) |
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: BasicSetting<Type>(default_val, name) {} |
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virtual ~Setting() = default; |
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explicit SwitchableSetting(const Type& default_val, const std::string& name) |
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: Setting<Type>{default_val, name} {} |
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virtual ~SwitchableSetting() = default; |
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/** |
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* Sets a default value, minimum value, maximum value, and label. |
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* |
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* @param default_val Intial value of the setting, and default value of the setting |
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* @param min_val Sets the minimum allowed value of the setting |
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* @param max_val Sets the maximum allowed value of the setting |
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* @param name Label for the setting |
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*/ |
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explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val, |
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const std::string& name) |
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: Setting<Type>{default_val, min_val, max_val, name} {} |
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/** |
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* Tells this setting to represent either the global or custom setting when other member |
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@ -292,13 +273,13 @@ public: |
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*/ |
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[[nodiscard]] virtual const Type& GetValue() const override { |
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if (use_global) { |
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return this->global; |
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return this->value; |
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} |
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return custom; |
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} |
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[[nodiscard]] virtual const Type& GetValue(bool need_global) const { |
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if (use_global || need_global) { |
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return this->global; |
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return this->value; |
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} |
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return custom; |
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} |
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@ -306,12 +287,12 @@ public: |
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/** |
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* Sets the current setting value depending on the global state. |
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* |
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* @param value The new value |
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* @param val The new value |
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*/ |
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void SetValue(const Type& value) override { |
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Type temp{value}; |
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void SetValue(const Type& val) override { |
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Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val}; |
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if (use_global) { |
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std::swap(this->global, temp); |
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std::swap(this->value, temp); |
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} else { |
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std::swap(custom, temp); |
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} |
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@ -320,15 +301,15 @@ public: |
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/** |
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* Assigns the current setting value depending on the global state. |
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* |
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* @param value The new value |
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* @param val The new value |
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* |
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* @returns A reference to the current setting value |
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*/ |
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const Type& operator=(const Type& value) override { |
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Type temp{value}; |
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const Type& operator=(const Type& val) override { |
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Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val}; |
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if (use_global) { |
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std::swap(this->global, temp); |
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return this->global; |
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std::swap(this->value, temp); |
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return this->value; |
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} |
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std::swap(custom, temp); |
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return custom; |
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@ -341,7 +322,7 @@ public: |
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*/ |
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virtual explicit operator const Type&() const override { |
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if (use_global) { |
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return this->global; |
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return this->value; |
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} |
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return custom; |
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} |
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@ -351,75 +332,6 @@ protected: |
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Type custom{}; ///< The custom value of the setting |
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}; |
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/** |
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* RangedSetting is a Setting that implements a maximum and minimum value for its setting. Intended |
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* for use with quantifiable settings. |
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*/ |
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template <typename Type> |
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class RangedSetting final : public BasicRangedSetting<Type>, public Setting<Type> { |
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public: |
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/** |
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* Sets a default value, minimum value, maximum value, and label. |
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* |
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* @param default_val Intial value of the setting, and default value of the setting |
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* @param min_val Sets the minimum allowed value of the setting |
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* @param max_val Sets the maximum allowed value of the setting |
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* @param name Label for the setting |
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*/ |
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explicit RangedSetting(const Type& default_val, const Type& min_val, const Type& max_val, |
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const std::string& name) |
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: BasicSetting<Type>{default_val, name}, |
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BasicRangedSetting<Type>{default_val, min_val, max_val, name}, Setting<Type>{default_val, |
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name} {} |
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virtual ~RangedSetting() = default; |
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// The following are needed to avoid a MSVC bug |
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// (source: https://stackoverflow.com/questions/469508) |
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[[nodiscard]] const Type& GetValue() const override { |
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return Setting<Type>::GetValue(); |
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} |
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[[nodiscard]] const Type& GetValue(bool need_global) const override { |
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return Setting<Type>::GetValue(need_global); |
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} |
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explicit operator const Type&() const override { |
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if (this->use_global) { |
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return this->global; |
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} |
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return this->custom; |
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} |
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/** |
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* Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the |
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* appropriate value depending on the global state. |
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* |
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* @param value The desired value |
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*/ |
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void SetValue(const Type& value) override { |
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const Type temp = std::clamp(value, this->minimum, this->maximum); |
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if (this->use_global) { |
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this->global = temp; |
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} |
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this->custom = temp; |
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} |
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/** |
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* Like BasicSetting's assignment overload, except value is clamped to the range of the setting. |
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* Uses the appropriate value depending on the global state. |
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* |
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* @param value The desired value |
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* @returns A reference to the setting's value |
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*/ |
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const Type& operator=(const Type& value) override { |
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const Type temp = std::clamp(value, this->minimum, this->maximum); |
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if (this->use_global) { |
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this->global = temp; |
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return this->global; |
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} |
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this->custom = temp; |
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return this->custom; |
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} |
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}; |
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/** |
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* The InputSetting class allows for getting a reference to either the global or custom members. |
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* This is required as we cannot easily modify the values of user-defined types within containers |
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@ -431,7 +343,7 @@ template <typename Type> |
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class InputSetting final { |
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public: |
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InputSetting() = default; |
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explicit InputSetting(Type val) : BasicSetting<Type>(val) {} |
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explicit InputSetting(Type val) : Setting<Type>(val) {} |
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|
~InputSetting() = default; |
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|
void SetGlobal(bool to_global) { |
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|
|
use_global = to_global; |
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|
|
@ -459,175 +371,175 @@ struct TouchFromButtonMap { |
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struct Values { |
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// Audio |
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|
|
BasicSetting<std::string> audio_device_id{"auto", "output_device"}; |
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|
BasicSetting<std::string> sink_id{"auto", "output_engine"}; |
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|
BasicSetting<bool> audio_muted{false, "audio_muted"}; |
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RangedSetting<u8> volume{100, 0, 100, "volume"}; |
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|
|
Setting<std::string> audio_device_id{"auto", "output_device"}; |
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|
Setting<std::string> sink_id{"auto", "output_engine"}; |
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|
Setting<bool> audio_muted{false, "audio_muted"}; |
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SwitchableSetting<u8> volume{100, 0, 100, "volume"}; |
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|
// Core |
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Setting<bool> use_multi_core{true, "use_multi_core"}; |
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|
Setting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"}; |
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|
|
SwitchableSetting<bool> use_multi_core{true, "use_multi_core"}; |
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|
|
SwitchableSetting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"}; |
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|
// Cpu |
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|
|
RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, |
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|
|
CPUAccuracy::Paranoid, "cpu_accuracy"}; |
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|
|
SwitchableSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, |
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|
|
CPUAccuracy::Paranoid, "cpu_accuracy"}; |
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|
|
// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021 |
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|
|
BasicSetting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; |
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|
|
BasicSetting<bool> cpu_debug_mode{false, "cpu_debug_mode"}; |
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|
|
BasicSetting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"}; |
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|
|
BasicSetting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"}; |
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|
|
BasicSetting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"}; |
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|
|
BasicSetting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"}; |
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|
|
BasicSetting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"}; |
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|
|
BasicSetting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"}; |
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|
|
BasicSetting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"}; |
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|
|
BasicSetting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"}; |
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|
|
BasicSetting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"}; |
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|
|
BasicSetting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"}; |
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|
|
BasicSetting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"}; |
|
|
|
|
|
|
|
Setting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"}; |
|
|
|
Setting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"}; |
|
|
|
Setting<bool> cpuopt_unsafe_ignore_standard_fpcr{true, "cpuopt_unsafe_ignore_standard_fpcr"}; |
|
|
|
Setting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"}; |
|
|
|
Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; |
|
|
|
Setting<bool> cpuopt_unsafe_ignore_global_monitor{true, "cpuopt_unsafe_ignore_global_monitor"}; |
|
|
|
Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; |
|
|
|
Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"}; |
|
|
|
|
|
|
|
Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"}; |
|
|
|
Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"}; |
|
|
|
Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"}; |
|
|
|
Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"}; |
|
|
|
Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"}; |
|
|
|
Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"}; |
|
|
|
Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"}; |
|
|
|
Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"}; |
|
|
|
Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"}; |
|
|
|
Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"}; |
|
|
|
Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"}; |
|
|
|
|
|
|
|
SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"}; |
|
|
|
SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"}; |
|
|
|
SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{ |
|
|
|
true, "cpuopt_unsafe_ignore_standard_fpcr"}; |
|
|
|
SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"}; |
|
|
|
SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; |
|
|
|
SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{ |
|
|
|
true, "cpuopt_unsafe_ignore_global_monitor"}; |
|
|
|
|
|
|
|
// Renderer |
|
|
|
RangedSetting<RendererBackend> renderer_backend{ |
|
|
|
SwitchableSetting<RendererBackend> renderer_backend{ |
|
|
|
RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"}; |
|
|
|
BasicSetting<bool> renderer_debug{false, "debug"}; |
|
|
|
BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"}; |
|
|
|
BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; |
|
|
|
BasicSetting<bool> disable_shader_loop_safety_checks{false, |
|
|
|
"disable_shader_loop_safety_checks"}; |
|
|
|
Setting<int> vulkan_device{0, "vulkan_device"}; |
|
|
|
Setting<bool> renderer_debug{false, "debug"}; |
|
|
|
Setting<bool> renderer_shader_feedback{false, "shader_feedback"}; |
|
|
|
Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; |
|
|
|
Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"}; |
|
|
|
SwitchableSetting<int> vulkan_device{0, "vulkan_device"}; |
|
|
|
|
|
|
|
ResolutionScalingInfo resolution_info{}; |
|
|
|
Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; |
|
|
|
Setting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; |
|
|
|
Setting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; |
|
|
|
SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; |
|
|
|
SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; |
|
|
|
SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; |
|
|
|
// *nix platforms may have issues with the borderless windowed fullscreen mode. |
|
|
|
// Default to exclusive fullscreen on these platforms for now. |
|
|
|
RangedSetting<FullscreenMode> fullscreen_mode{ |
|
|
|
SwitchableSetting<FullscreenMode> fullscreen_mode{ |
|
|
|
#ifdef _WIN32 |
|
|
|
FullscreenMode::Borderless, |
|
|
|
#else |
|
|
|
FullscreenMode::Exclusive, |
|
|
|
#endif |
|
|
|
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"}; |
|
|
|
RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"}; |
|
|
|
RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"}; |
|
|
|
Setting<bool> use_speed_limit{true, "use_speed_limit"}; |
|
|
|
RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"}; |
|
|
|
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; |
|
|
|
RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, |
|
|
|
GPUAccuracy::Extreme, "gpu_accuracy"}; |
|
|
|
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; |
|
|
|
Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; |
|
|
|
Setting<bool> accelerate_astc{true, "accelerate_astc"}; |
|
|
|
Setting<bool> use_vsync{true, "use_vsync"}; |
|
|
|
RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; |
|
|
|
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"}; |
|
|
|
RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, |
|
|
|
ShaderBackend::SPIRV, "shader_backend"}; |
|
|
|
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; |
|
|
|
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; |
|
|
|
|
|
|
|
Setting<u8> bg_red{0, "bg_red"}; |
|
|
|
Setting<u8> bg_green{0, "bg_green"}; |
|
|
|
Setting<u8> bg_blue{0, "bg_blue"}; |
|
|
|
SwitchableSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"}; |
|
|
|
SwitchableSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"}; |
|
|
|
SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"}; |
|
|
|
SwitchableSetting<u16> speed_limit{100, 0, 9999, "speed_limit"}; |
|
|
|
SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; |
|
|
|
SwitchableSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, |
|
|
|
GPUAccuracy::Extreme, "gpu_accuracy"}; |
|
|
|
SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; |
|
|
|
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; |
|
|
|
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; |
|
|
|
SwitchableSetting<bool> use_vsync{true, "use_vsync"}; |
|
|
|
SwitchableSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; |
|
|
|
Setting<bool> disable_fps_limit{false, "disable_fps_limit"}; |
|
|
|
SwitchableSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, |
|
|
|
ShaderBackend::SPIRV, "shader_backend"}; |
|
|
|
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; |
|
|
|
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; |
|
|
|
|
|
|
|
SwitchableSetting<u8> bg_red{0, "bg_red"}; |
|
|
|
SwitchableSetting<u8> bg_green{0, "bg_green"}; |
|
|
|
SwitchableSetting<u8> bg_blue{0, "bg_blue"}; |
|
|
|
|
|
|
|
// System |
|
|
|
Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"}; |
|
|
|
SwitchableSetting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"}; |
|
|
|
// Measured in seconds since epoch |
|
|
|
std::optional<s64> custom_rtc; |
|
|
|
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` |
|
|
|
s64 custom_rtc_differential; |
|
|
|
|
|
|
|
BasicSetting<s32> current_user{0, "current_user"}; |
|
|
|
RangedSetting<s32> language_index{1, 0, 17, "language_index"}; |
|
|
|
RangedSetting<s32> region_index{1, 0, 6, "region_index"}; |
|
|
|
RangedSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"}; |
|
|
|
RangedSetting<s32> sound_index{1, 0, 2, "sound_index"}; |
|
|
|
Setting<s32> current_user{0, "current_user"}; |
|
|
|
SwitchableSetting<s32> language_index{1, 0, 17, "language_index"}; |
|
|
|
SwitchableSetting<s32> region_index{1, 0, 6, "region_index"}; |
|
|
|
SwitchableSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"}; |
|
|
|
SwitchableSetting<s32> sound_index{1, 0, 2, "sound_index"}; |
|
|
|
|
|
|
|
// Controls |
|
|
|
InputSetting<std::array<PlayerInput, 10>> players; |
|
|
|
|
|
|
|
Setting<bool> use_docked_mode{true, "use_docked_mode"}; |
|
|
|
SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"}; |
|
|
|
|
|
|
|
BasicSetting<bool> enable_raw_input{false, "enable_raw_input"}; |
|
|
|
BasicSetting<bool> controller_navigation{true, "controller_navigation"}; |
|
|
|
Setting<bool> enable_raw_input{false, "enable_raw_input"}; |
|
|
|
Setting<bool> controller_navigation{true, "controller_navigation"}; |
|
|
|
|
|
|
|
Setting<bool> vibration_enabled{true, "vibration_enabled"}; |
|
|
|
Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"}; |
|
|
|
SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"}; |
|
|
|
SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"}; |
|
|
|
|
|
|
|
Setting<bool> motion_enabled{true, "motion_enabled"}; |
|
|
|
BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; |
|
|
|
BasicSetting<bool> enable_udp_controller{false, "enable_udp_controller"}; |
|
|
|
SwitchableSetting<bool> motion_enabled{true, "motion_enabled"}; |
|
|
|
Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; |
|
|
|
Setting<bool> enable_udp_controller{false, "enable_udp_controller"}; |
|
|
|
|
|
|
|
BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"}; |
|
|
|
BasicSetting<bool> tas_enable{false, "tas_enable"}; |
|
|
|
BasicSetting<bool> tas_loop{false, "tas_loop"}; |
|
|
|
Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"}; |
|
|
|
Setting<bool> tas_enable{false, "tas_enable"}; |
|
|
|
Setting<bool> tas_loop{false, "tas_loop"}; |
|
|
|
|
|
|
|
BasicSetting<bool> mouse_panning{false, "mouse_panning"}; |
|
|
|
BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; |
|
|
|
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"}; |
|
|
|
Setting<bool> mouse_panning{false, "mouse_panning"}; |
|
|
|
Setting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; |
|
|
|
Setting<bool> mouse_enabled{false, "mouse_enabled"}; |
|
|
|
|
|
|
|
BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"}; |
|
|
|
BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"}; |
|
|
|
Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"}; |
|
|
|
Setting<bool> keyboard_enabled{false, "keyboard_enabled"}; |
|
|
|
|
|
|
|
BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"}; |
|
|
|
Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"}; |
|
|
|
ButtonsRaw debug_pad_buttons; |
|
|
|
AnalogsRaw debug_pad_analogs; |
|
|
|
|
|
|
|
TouchscreenInput touchscreen; |
|
|
|
|
|
|
|
BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", |
|
|
|
"touch_device"}; |
|
|
|
BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"}; |
|
|
|
Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"}; |
|
|
|
Setting<int> touch_from_button_map_index{0, "touch_from_button_map"}; |
|
|
|
std::vector<TouchFromButtonMap> touch_from_button_maps; |
|
|
|
|
|
|
|
BasicSetting<bool> enable_ring_controller{true, "enable_ring_controller"}; |
|
|
|
Setting<bool> enable_ring_controller{true, "enable_ring_controller"}; |
|
|
|
RingconRaw ringcon_analogs; |
|
|
|
|
|
|
|
// Data Storage |
|
|
|
BasicSetting<bool> use_virtual_sd{true, "use_virtual_sd"}; |
|
|
|
BasicSetting<bool> gamecard_inserted{false, "gamecard_inserted"}; |
|
|
|
BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"}; |
|
|
|
BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"}; |
|
|
|
Setting<bool> use_virtual_sd{true, "use_virtual_sd"}; |
|
|
|
Setting<bool> gamecard_inserted{false, "gamecard_inserted"}; |
|
|
|
Setting<bool> gamecard_current_game{false, "gamecard_current_game"}; |
|
|
|
Setting<std::string> gamecard_path{std::string(), "gamecard_path"}; |
|
|
|
|
|
|
|
// Debugging |
|
|
|
bool record_frame_times; |
|
|
|
BasicSetting<bool> use_gdbstub{false, "use_gdbstub"}; |
|
|
|
BasicSetting<u16> gdbstub_port{6543, "gdbstub_port"}; |
|
|
|
BasicSetting<std::string> program_args{std::string(), "program_args"}; |
|
|
|
BasicSetting<bool> dump_exefs{false, "dump_exefs"}; |
|
|
|
BasicSetting<bool> dump_nso{false, "dump_nso"}; |
|
|
|
BasicSetting<bool> dump_shaders{false, "dump_shaders"}; |
|
|
|
BasicSetting<bool> dump_macros{false, "dump_macros"}; |
|
|
|
BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"}; |
|
|
|
BasicSetting<bool> reporting_services{false, "reporting_services"}; |
|
|
|
BasicSetting<bool> quest_flag{false, "quest_flag"}; |
|
|
|
BasicSetting<bool> disable_macro_jit{false, "disable_macro_jit"}; |
|
|
|
BasicSetting<bool> extended_logging{false, "extended_logging"}; |
|
|
|
BasicSetting<bool> use_debug_asserts{false, "use_debug_asserts"}; |
|
|
|
BasicSetting<bool> use_auto_stub{false, "use_auto_stub"}; |
|
|
|
BasicSetting<bool> enable_all_controllers{false, "enable_all_controllers"}; |
|
|
|
Setting<bool> use_gdbstub{false, "use_gdbstub"}; |
|
|
|
Setting<u16> gdbstub_port{6543, "gdbstub_port"}; |
|
|
|
Setting<std::string> program_args{std::string(), "program_args"}; |
|
|
|
Setting<bool> dump_exefs{false, "dump_exefs"}; |
|
|
|
Setting<bool> dump_nso{false, "dump_nso"}; |
|
|
|
Setting<bool> dump_shaders{false, "dump_shaders"}; |
|
|
|
Setting<bool> dump_macros{false, "dump_macros"}; |
|
|
|
Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"}; |
|
|
|
Setting<bool> reporting_services{false, "reporting_services"}; |
|
|
|
Setting<bool> quest_flag{false, "quest_flag"}; |
|
|
|
Setting<bool> disable_macro_jit{false, "disable_macro_jit"}; |
|
|
|
Setting<bool> extended_logging{false, "extended_logging"}; |
|
|
|
Setting<bool> use_debug_asserts{false, "use_debug_asserts"}; |
|
|
|
Setting<bool> use_auto_stub{false, "use_auto_stub"}; |
|
|
|
Setting<bool> enable_all_controllers{false, "enable_all_controllers"}; |
|
|
|
|
|
|
|
// Miscellaneous |
|
|
|
BasicSetting<std::string> log_filter{"*:Info", "log_filter"}; |
|
|
|
BasicSetting<bool> use_dev_keys{false, "use_dev_keys"}; |
|
|
|
Setting<std::string> log_filter{"*:Info", "log_filter"}; |
|
|
|
Setting<bool> use_dev_keys{false, "use_dev_keys"}; |
|
|
|
|
|
|
|
// Network |
|
|
|
BasicSetting<std::string> network_interface{std::string(), "network_interface"}; |
|
|
|
Setting<std::string> network_interface{std::string(), "network_interface"}; |
|
|
|
|
|
|
|
// WebService |
|
|
|
BasicSetting<bool> enable_telemetry{true, "enable_telemetry"}; |
|
|
|
BasicSetting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"}; |
|
|
|
BasicSetting<std::string> yuzu_username{std::string(), "yuzu_username"}; |
|
|
|
BasicSetting<std::string> yuzu_token{std::string(), "yuzu_token"}; |
|
|
|
Setting<bool> enable_telemetry{true, "enable_telemetry"}; |
|
|
|
Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"}; |
|
|
|
Setting<std::string> yuzu_username{std::string(), "yuzu_username"}; |
|
|
|
Setting<std::string> yuzu_token{std::string(), "yuzu_token"}; |
|
|
|
|
|
|
|
// Add-Ons |
|
|
|
std::map<u64, std::vector<std::string>> disabled_addons; |
|
|
|
|