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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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#include <zstd.h>
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#include "common/assert.h"
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#include "common/zstd_compression.h"
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namespace Common::Compression { |
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std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level) { |
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compression_level = std::clamp(compression_level, 1, ZSTD_maxCLevel()); |
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const std::size_t max_compressed_size = ZSTD_compressBound(source_size); |
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std::vector<u8> compressed(max_compressed_size); |
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const std::size_t compressed_size = |
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ZSTD_compress(compressed.data(), compressed.size(), source, source_size, compression_level); |
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if (ZSTD_isError(compressed_size)) { |
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// Compression failed
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return {}; |
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} |
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compressed.resize(compressed_size); |
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return compressed; |
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} |
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std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size) { |
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return CompressDataZSTD(source, source_size, ZSTD_CLEVEL_DEFAULT); |
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} |
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std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed, |
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std::size_t uncompressed_size) { |
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std::vector<u8> uncompressed(uncompressed_size); |
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const std::size_t uncompressed_result_size = ZSTD_decompress( |
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uncompressed.data(), uncompressed.size(), compressed.data(), compressed.size()); |
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if (uncompressed_size != uncompressed_result_size || ZSTD_isError(uncompressed_result_size)) { |
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// Decompression failed
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return {}; |
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} |
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return uncompressed; |
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} |
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} // namespace Common::Compression
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