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gl_state_tracker: Implement dirty flags for polygon offsets

nce_cpp
ReinUsesLisp 6 years ago
parent
commit
2ccac5964f
  1. 9
      src/video_core/renderer_opengl/gl_rasterizer.cpp
  2. 11
      src/video_core/renderer_opengl/gl_state_tracker.cpp
  3. 5
      src/video_core/renderer_opengl/gl_state_tracker.h
  4. 1
      src/video_core/renderer_opengl/renderer_opengl.cpp

9
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -1249,9 +1249,14 @@ void RasterizerOpenGL::SyncPointState() {
} }
void RasterizerOpenGL::SyncPolygonOffset() { void RasterizerOpenGL::SyncPolygonOffset() {
auto& maxwell3d = system.GPU().Maxwell3D();
const auto& regs = maxwell3d.regs;
auto& gpu = system.GPU().Maxwell3D();
auto& flags = gpu.dirty.flags;
if (!flags[Dirty::PolygonOffset]) {
return;
}
flags[Dirty::PolygonOffset] = false;
const auto& regs = gpu.regs;
oglEnable(GL_POLYGON_OFFSET_FILL, regs.polygon_offset_fill_enable); oglEnable(GL_POLYGON_OFFSET_FILL, regs.polygon_offset_fill_enable);
oglEnable(GL_POLYGON_OFFSET_LINE, regs.polygon_offset_line_enable); oglEnable(GL_POLYGON_OFFSET_LINE, regs.polygon_offset_line_enable);
oglEnable(GL_POLYGON_OFFSET_POINT, regs.polygon_offset_point_enable); oglEnable(GL_POLYGON_OFFSET_POINT, regs.polygon_offset_point_enable);

11
src/video_core/renderer_opengl/gl_state_tracker.cpp

@ -168,6 +168,16 @@ void SetupDirtyPrimitiveRestart(Tables& tables) {
FillBlock(tables[0], OFF(primitive_restart), NUM(primitive_restart), PrimitiveRestart); FillBlock(tables[0], OFF(primitive_restart), NUM(primitive_restart), PrimitiveRestart);
} }
void SetupDirtyPolygonOffset(Tables& tables) {
auto& table = tables[0];
table[OFF(polygon_offset_fill_enable)] = PolygonOffset;
table[OFF(polygon_offset_line_enable)] = PolygonOffset;
table[OFF(polygon_offset_point_enable)] = PolygonOffset;
table[OFF(polygon_offset_factor)] = PolygonOffset;
table[OFF(polygon_offset_units)] = PolygonOffset;
table[OFF(polygon_offset_clamp)] = PolygonOffset;
}
void SetupDirtyMisc(Tables& tables) { void SetupDirtyMisc(Tables& tables) {
auto& table = tables[0]; auto& table = tables[0];
@ -197,6 +207,7 @@ void StateTracker::Initialize() {
SetupDirtyStencilTest(tables); SetupDirtyStencilTest(tables);
SetupDirtyBlend(tables); SetupDirtyBlend(tables);
SetupDirtyPrimitiveRestart(tables); SetupDirtyPrimitiveRestart(tables);
SetupDirtyPolygonOffset(tables);
SetupDirtyMisc(tables); SetupDirtyMisc(tables);
auto& store = dirty.on_write_stores; auto& store = dirty.on_write_stores;

5
src/video_core/renderer_opengl/gl_state_tracker.h

@ -140,6 +140,11 @@ public:
flags[OpenGL::Dirty::StencilTest] = true; flags[OpenGL::Dirty::StencilTest] = true;
} }
void NotifyPolygonOffset() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::PolygonOffset] = true;
}
private: private:
Core::System& system; Core::System& system;
}; };

1
src/video_core/renderer_opengl/renderer_opengl.cpp

@ -586,6 +586,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
state_tracker.NotifyCullTest(); state_tracker.NotifyCullTest();
state_tracker.NotifyDepthTest(); state_tracker.NotifyDepthTest();
state_tracker.NotifyStencilTest(); state_tracker.NotifyStencilTest();
state_tracker.NotifyPolygonOffset();
program_manager.UseVertexShader(vertex_program.handle); program_manager.UseVertexShader(vertex_program.handle);
program_manager.UseGeometryShader(0); program_manager.UseGeometryShader(0);

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