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@ -61,8 +61,8 @@ struct TextureDerivates {}; |
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using TextureArgument = std::pair<Type, Node>; |
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using TextureIR = std::variant<TextureOffset, TextureDerivates, TextureArgument>; |
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constexpr u32 MAX_CONSTBUFFER_ELEMENTS = |
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static_cast<u32>(Maxwell::MaxConstBufferSize) / (4 * sizeof(float)); |
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constexpr u32 MAX_CONSTBUFFER_SCALARS = static_cast<u32>(Maxwell::MaxConstBufferSize) / sizeof(u32); |
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constexpr u32 MAX_CONSTBUFFER_ELEMENTS = MAX_CONSTBUFFER_SCALARS / sizeof(u32); |
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constexpr std::string_view CommonDeclarations = R"(#define ftoi floatBitsToInt |
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#define ftou floatBitsToUint
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@ -402,6 +402,13 @@ std::string FlowStackTopName(MetaStackClass stack) { |
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return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack)); |
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} |
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bool UseUnifiedUniforms(const Device& device, const ShaderIR& ir, ShaderType stage) { |
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const u32 num_ubos = static_cast<u32>(ir.GetConstantBuffers().size()); |
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// We waste one UBO for emulation
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const u32 num_available_ubos = device.GetMaxUniformBuffers(stage) - 1; |
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return num_ubos > num_available_ubos; |
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} |
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struct GenericVaryingDescription { |
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std::string name; |
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u8 first_element = 0; |
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@ -412,8 +419,9 @@ class GLSLDecompiler final { |
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public: |
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explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry, |
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ShaderType stage, std::string_view identifier, std::string_view suffix) |
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: device{device}, ir{ir}, registry{registry}, stage{stage}, |
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identifier{identifier}, suffix{suffix}, header{ir.GetHeader()} { |
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: device{device}, ir{ir}, registry{registry}, stage{stage}, identifier{identifier}, |
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suffix{suffix}, header{ir.GetHeader()}, use_unified_uniforms{ |
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UseUnifiedUniforms(device, ir, stage)} { |
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if (stage != ShaderType::Compute) { |
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transform_feedback = BuildTransformFeedback(registry.GetGraphicsInfo()); |
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} |
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@ -834,12 +842,24 @@ private: |
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} |
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void DeclareConstantBuffers() { |
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if (use_unified_uniforms) { |
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const u32 binding = device.GetBaseBindings(stage).shader_storage_buffer + |
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static_cast<u32>(ir.GetGlobalMemory().size()); |
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code.AddLine("layout (std430, binding = {}) readonly buffer UnifiedUniforms {{", |
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binding); |
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code.AddLine(" uint cbufs[];"); |
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code.AddLine("}};"); |
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code.AddNewLine(); |
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return; |
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} |
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u32 binding = device.GetBaseBindings(stage).uniform_buffer; |
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for (const auto& buffers : ir.GetConstantBuffers()) { |
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const auto index = buffers.first; |
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for (const auto [index, info] : ir.GetConstantBuffers()) { |
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const u32 num_elements = Common::AlignUp(info.GetSize(), 4) / 4; |
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const u32 size = info.IsIndirect() ? MAX_CONSTBUFFER_ELEMENTS : num_elements; |
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code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++, |
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GetConstBufferBlock(index)); |
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code.AddLine(" uvec4 {}[{}];", GetConstBuffer(index), MAX_CONSTBUFFER_ELEMENTS); |
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code.AddLine(" uvec4 {}[{}];", GetConstBuffer(index), size); |
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code.AddLine("}};"); |
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code.AddNewLine(); |
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} |
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@ -1038,42 +1058,51 @@ private: |
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if (const auto cbuf = std::get_if<CbufNode>(&*node)) { |
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const Node offset = cbuf->GetOffset(); |
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const u32 base_unified_offset = cbuf->GetIndex() * MAX_CONSTBUFFER_SCALARS; |
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if (const auto immediate = std::get_if<ImmediateNode>(&*offset)) { |
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// Direct access
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const u32 offset_imm = immediate->GetValue(); |
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ASSERT_MSG(offset_imm % 4 == 0, "Unaligned cbuf direct access"); |
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return {fmt::format("{}[{}][{}]", GetConstBuffer(cbuf->GetIndex()), |
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offset_imm / (4 * 4), (offset_imm / 4) % 4), |
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Type::Uint}; |
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if (use_unified_uniforms) { |
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return {fmt::format("cbufs[{}]", base_unified_offset + offset_imm / 4), |
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Type::Uint}; |
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} else { |
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return {fmt::format("{}[{}][{}]", GetConstBuffer(cbuf->GetIndex()), |
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offset_imm / (4 * 4), (offset_imm / 4) % 4), |
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Type::Uint}; |
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} |
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} |
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if (std::holds_alternative<OperationNode>(*offset)) { |
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// Indirect access
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const std::string final_offset = code.GenerateTemporary(); |
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code.AddLine("uint {} = {} >> 2;", final_offset, Visit(offset).AsUint()); |
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// Indirect access
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if (use_unified_uniforms) { |
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return {fmt::format("cbufs[{} + ({} >> 2)]", base_unified_offset, |
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Visit(offset).AsUint()), |
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Type::Uint}; |
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} |
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if (!device.HasComponentIndexingBug()) { |
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return {fmt::format("{}[{} >> 2][{} & 3]", GetConstBuffer(cbuf->GetIndex()), |
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final_offset, final_offset), |
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Type::Uint}; |
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} |
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const std::string final_offset = code.GenerateTemporary(); |
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code.AddLine("uint {} = {} >> 2;", final_offset, Visit(offset).AsUint()); |
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// AMD's proprietary GLSL compiler emits ill code for variable component access.
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// To bypass this driver bug generate 4 ifs, one per each component.
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const std::string pack = code.GenerateTemporary(); |
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code.AddLine("uvec4 {} = {}[{} >> 2];", pack, GetConstBuffer(cbuf->GetIndex()), |
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final_offset); |
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const std::string result = code.GenerateTemporary(); |
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code.AddLine("uint {};", result); |
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for (u32 swizzle = 0; swizzle < 4; ++swizzle) { |
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code.AddLine("if (({} & 3) == {}) {} = {}{};", final_offset, swizzle, result, |
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pack, GetSwizzle(swizzle)); |
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} |
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return {result, Type::Uint}; |
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if (!device.HasComponentIndexingBug()) { |
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return {fmt::format("{}[{} >> 2][{} & 3]", GetConstBuffer(cbuf->GetIndex()), |
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final_offset, final_offset), |
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Type::Uint}; |
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} |
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UNREACHABLE_MSG("Unmanaged offset node type"); |
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// AMD's proprietary GLSL compiler emits ill code for variable component access.
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// To bypass this driver bug generate 4 ifs, one per each component.
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const std::string pack = code.GenerateTemporary(); |
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code.AddLine("uvec4 {} = {}[{} >> 2];", pack, GetConstBuffer(cbuf->GetIndex()), |
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final_offset); |
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const std::string result = code.GenerateTemporary(); |
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code.AddLine("uint {};", result); |
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for (u32 swizzle = 0; swizzle < 4; ++swizzle) { |
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code.AddLine("if (({} & 3) == {}) {} = {}{};", final_offset, swizzle, result, pack, |
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GetSwizzle(swizzle)); |
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} |
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return {result, Type::Uint}; |
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} |
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if (const auto gmem = std::get_if<GmemNode>(&*node)) { |
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@ -2710,6 +2739,7 @@ private: |
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const std::string_view identifier; |
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const std::string_view suffix; |
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const Header header; |
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const bool use_unified_uniforms; |
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std::unordered_map<u8, VaryingTFB> transform_feedback; |
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ShaderWriter code; |
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@ -2905,7 +2935,7 @@ void GLSLDecompiler::DecompileAST() { |
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} // Anonymous namespace
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ShaderEntries MakeEntries(const VideoCommon::Shader::ShaderIR& ir) { |
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ShaderEntries MakeEntries(const Device& device, const ShaderIR& ir, ShaderType stage) { |
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ShaderEntries entries; |
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for (const auto& cbuf : ir.GetConstantBuffers()) { |
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entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(), |
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@ -2926,6 +2956,7 @@ ShaderEntries MakeEntries(const VideoCommon::Shader::ShaderIR& ir) { |
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entries.clip_distances = (clip_distances[i] ? 1U : 0U) << i; |
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} |
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entries.shader_length = ir.GetLength(); |
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entries.use_unified_uniforms = UseUnifiedUniforms(device, ir, stage); |
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return entries; |
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} |
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