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@ -221,13 +221,12 @@ void RunInterpreter(UnitState<Debug>& state) { |
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{ |
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{ |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); |
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Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); |
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float24 rcp_res = float24::FromFloat32(1.0f / src1[0].ToFloat32()); |
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for (int i = 0; i < 4; ++i) { |
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for (int i = 0; i < 4; ++i) { |
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if (!swizzle.DestComponentEnabled(i)) |
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if (!swizzle.DestComponentEnabled(i)) |
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continue; |
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continue; |
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// TODO: Be stable against division by zero!
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// TODO: I think this might be wrong... we should only use one component here
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dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32()); |
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dest[i] = rcp_res; |
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} |
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} |
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Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); |
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Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); |
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break; |
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break; |
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@ -238,13 +237,12 @@ void RunInterpreter(UnitState<Debug>& state) { |
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{ |
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{ |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); |
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Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); |
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Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); |
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float24 rsq_res = float24::FromFloat32(1.0f / sqrt(src1[0].ToFloat32())); |
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for (int i = 0; i < 4; ++i) { |
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for (int i = 0; i < 4; ++i) { |
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if (!swizzle.DestComponentEnabled(i)) |
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if (!swizzle.DestComponentEnabled(i)) |
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continue; |
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continue; |
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// TODO: Be stable against division by zero!
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// TODO: I think this might be wrong... we should only use one component here
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dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32())); |
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dest[i] = rsq_res; |
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} |
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} |
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Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); |
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Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); |
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break; |
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break; |
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