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renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string

This accidentally slipped through a rebase.
nce_cpp
Lioncash 7 years ago
parent
commit
2bcec58614
  1. 2
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

2
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -371,7 +371,7 @@ private:
location += GENERIC_VARYING_START_LOCATION;
}
code.AddLine("layout (location = {}) {} in vec4 {};", name, location, suffix, name);
code.AddLine("layout (location = {}) {} in vec4 {};", location, suffix, name);
}
void DeclareOutputAttributes() {

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