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@ -349,12 +349,44 @@ static void ProcessShaderCode(VertexShaderState& state) { |
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break; |
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break; |
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} |
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} |
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default: |
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default: |
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{ |
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static auto evaluate_condition = [](const VertexShaderState& state, bool refx, bool refy, Instruction::FlowControlType flow_control) { |
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bool results[2] = { refx == state.conditional_code[0], |
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refy == state.conditional_code[1] }; |
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switch (flow_control.op) { |
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case flow_control.Or: |
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return results[0] || results[1]; |
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case flow_control.And: |
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return results[0] && results[1]; |
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case flow_control.JustX: |
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return results[0]; |
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case flow_control.JustY: |
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return results[1]; |
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} |
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}; |
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// Handle each instruction on its own
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// Handle each instruction on its own
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switch (instr.opcode) { |
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switch (instr.opcode) { |
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case Instruction::OpCode::END: |
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case Instruction::OpCode::END: |
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exit_loop = true; |
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exit_loop = true; |
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break; |
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break; |
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case Instruction::OpCode::JMPC: |
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if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) { |
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state.program_counter = &shader_memory[instr.flow_control.dest_offset] - 1; |
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} |
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break; |
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case Instruction::OpCode::JMPU: |
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if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) { |
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state.program_counter = &shader_memory[instr.flow_control.dest_offset] - 1; |
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} |
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break; |
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case Instruction::OpCode::CALL: |
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case Instruction::OpCode::CALL: |
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call(state, |
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call(state, |
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instr.flow_control.dest_offset, |
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instr.flow_control.dest_offset, |
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@ -362,6 +394,24 @@ static void ProcessShaderCode(VertexShaderState& state) { |
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binary_offset + 1); |
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binary_offset + 1); |
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break; |
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break; |
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case Instruction::OpCode::CALLU: |
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if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) { |
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call(state, |
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instr.flow_control.dest_offset, |
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instr.flow_control.num_instructions, |
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binary_offset + 1); |
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} |
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break; |
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case Instruction::OpCode::CALLC: |
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if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) { |
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call(state, |
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instr.flow_control.dest_offset, |
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instr.flow_control.num_instructions, |
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binary_offset + 1); |
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} |
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break; |
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case Instruction::OpCode::NOP: |
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case Instruction::OpCode::NOP: |
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break; |
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break; |
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@ -384,29 +434,7 @@ static void ProcessShaderCode(VertexShaderState& state) { |
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{ |
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{ |
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// TODO: Do we need to consider swizzlers here?
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// TODO: Do we need to consider swizzlers here?
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auto flow_control = instr.flow_control; |
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bool results[3] = { (bool)flow_control.refx == state.conditional_code[0], |
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(bool)flow_control.refy == state.conditional_code[1] }; |
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switch (flow_control.op) { |
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case flow_control.Or: |
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results[2] = results[0] || results[1]; |
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break; |
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case flow_control.And: |
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results[2] = results[0] && results[1]; |
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break; |
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case flow_control.JustX: |
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results[2] = results[0]; |
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break; |
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case flow_control.JustY: |
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results[2] = results[1]; |
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break; |
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} |
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if (results[2]) { |
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if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) { |
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call(state, |
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call(state, |
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binary_offset + 1, |
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binary_offset + 1, |
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instr.flow_control.dest_offset - binary_offset - 1, |
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instr.flow_control.dest_offset - binary_offset - 1, |
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@ -429,6 +457,7 @@ static void ProcessShaderCode(VertexShaderState& state) { |
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break; |
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break; |
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} |
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} |
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} |
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++state.program_counter; |
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++state.program_counter; |
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