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only LM3 and revert android exclude

lines
JPikachu 2 days ago
parent
commit
2a105c2869
  1. 3
      src/core/game_settings.h
  2. 9
      src/shader_recompiler/ir_opt/rescaling_pass.cpp

3
src/core/game_settings.h

@ -44,7 +44,8 @@ enum class GPUVendor {
};
enum class TitleID : std::uint64_t {
NinjaGaidenRagebound = 0x0100781020710000ULL
NinjaGaidenRagebound = 0x0100781020710000ULL,
LuigisMansion3 = 0x0100DCA0064A6000ULL
};
struct EnvironmentInfo {

9
src/shader_recompiler/ir_opt/rescaling_pass.cpp

@ -5,6 +5,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/settings.h"
#include "core/game_settings.h"
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
@ -344,10 +345,10 @@ void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) {
} // Anonymous namespace
bool FragmentShaderNeedsRescalingPass(const IR::Program& program) {
#ifdef __ANDROID__
// Disable this workaround on Android to preserve performance
return false;
#endif
// Only apply for Luigi's Mansion 3
if (Settings::values.program_id != static_cast<std::uint64_t>(Core::GameSettings::TitleID::LuigisMansion3)) {
return false;
}
if (program.stage != Stage::Fragment) return false;

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