Browse Source

[core/nvnflinger] Revert GetBufferHistory #84 and #528 (#3218)

This will fix 1 of 2 performance regression to LM3 introduced between 0.0.2 and 0.0.3rc1.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3218
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
pull/3227/head
John 4 days ago
committed by crueter
parent
commit
28f08e43f1
No known key found for this signature in database GPG Key ID: 425ACD2D4830EBC6
  1. 8
      src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp
  2. 11
      src/core/hle/service/nvnflinger/buffer_queue_core.cpp
  3. 22
      src/core/hle/service/nvnflinger/buffer_queue_core.h
  4. 63
      src/core/hle/service/nvnflinger/buffer_queue_producer.cpp
  5. 2
      src/core/hle/service/nvnflinger/buffer_queue_producer.h
  6. 1
      src/core/hle/service/nvnflinger/buffer_slot.h

8
src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp

@ -100,14 +100,6 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
slots[slot].needs_cleanup_on_release = false;
slots[slot].buffer_state = BufferState::Acquired;
// Mark tracked buffer history records as acquired
for (auto& buffer_history_record : core->buffer_history) {
if (buffer_history_record.frame_number == core->frame_counter) {
buffer_history_record.state = BufferState::Acquired;
break;
}
}
// TODO: for now, avoid resetting the fence, so that when we next return this
// slot to the producer, it will wait for the fence to pass. We should fix this
// by properly waiting for the fence in the BufferItemConsumer.

11
src/core/hle/service/nvnflinger/buffer_queue_core.cpp

@ -14,17 +14,8 @@
namespace Service::android {
BufferQueueCore::BufferQueueCore() = default;
BufferQueueCore::~BufferQueueCore() = default;
void BufferQueueCore::PushHistory(u64 frame_number, s64 queue_time, s64 presentation_time, BufferState state) {
buffer_history_pos = (buffer_history_pos + 1) % BUFFER_HISTORY_SIZE;
buffer_history[buffer_history_pos] = BufferHistoryInfo{
.frame_number = frame_number,
.queue_time = queue_time,
.presentation_time = presentation_time,
.state = state,
};
}
BufferQueueCore::~BufferQueueCore() = default;
void BufferQueueCore::SignalDequeueCondition() {
dequeue_possible.store(true);

22
src/core/hle/service/nvnflinger/buffer_queue_core.h

@ -18,29 +18,12 @@
#include "core/hle/service/nvnflinger/buffer_item.h"
#include "core/hle/service/nvnflinger/buffer_queue_defs.h"
#include "core/hle/service/nvnflinger/buffer_slot.h"
#include "core/hle/service/nvnflinger/pixel_format.h"
#include "core/hle/service/nvnflinger/status.h"
#include "core/hle/service/nvnflinger/window.h"
namespace Service::android {
#ifdef _MSC_VER
#pragma pack(push, 1)
struct BufferHistoryInfo {
#elif defined(__GNUC__) || defined(__clang__)
struct __attribute__((packed)) BufferHistoryInfo {
#endif
u64 frame_number;
s64 queue_time;
s64 presentation_time;
BufferState state;
};
#ifdef _MSC_VER
#pragma pack(pop)
#endif
static_assert(sizeof(BufferHistoryInfo) == 0x1C, "BufferHistoryInfo must be 28 bytes");
class IConsumerListener;
class IProducerListener;
@ -50,13 +33,10 @@ class BufferQueueCore final {
public:
static constexpr s32 INVALID_BUFFER_SLOT = BufferItem::INVALID_BUFFER_SLOT;
static constexpr u32 BUFFER_HISTORY_SIZE = 8;
BufferQueueCore();
~BufferQueueCore();
void PushHistory(u64 frame_number, s64 queue_time, s64 presentation_time, BufferState state);
private:
void SignalDequeueCondition();
bool WaitForDequeueCondition(std::unique_lock<std::mutex>& lk);
@ -92,8 +72,6 @@ private:
const s32 max_acquired_buffer_count{}; // This is always zero on HOS
bool buffer_has_been_queued{};
u64 frame_counter{};
std::array<BufferHistoryInfo, BUFFER_HISTORY_SIZE> buffer_history{};
u32 buffer_history_pos{BUFFER_HISTORY_SIZE-1};
u32 transform_hint{};
bool is_allocating{};
mutable std::condition_variable_any is_allocating_condition;

63
src/core/hle/service/nvnflinger/buffer_queue_producer.cpp

@ -515,8 +515,6 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
slots[slot].buffer_state = BufferState::Queued;
++core->frame_counter;
slots[slot].frame_number = core->frame_counter;
slots[slot].queue_time = timestamp;
slots[slot].presentation_time = 0;
item.acquire_called = slots[slot].acquire_called;
item.graphic_buffer = slots[slot].graphic_buffer;
@ -549,15 +547,6 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
// mark it as freed
if (core->StillTracking(*front)) {
slots[front->slot].buffer_state = BufferState::Free;
// Mark tracked buffer history records as free
for (auto& buffer_history_record : core->buffer_history) {
if (buffer_history_record.frame_number == front->frame_number) {
buffer_history_record.state = BufferState::Free;
break;
}
}
// Reset the frame number of the freed buffer so that it is the first in line to
// be dequeued again
slots[front->slot].frame_number = 0;
@ -571,7 +560,6 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
}
}
core->PushHistory(core->frame_counter, slots[slot].queue_time, slots[slot].presentation_time, BufferState::Queued);
core->buffer_has_been_queued = true;
core->SignalDequeueCondition();
output->Inflate(core->default_width, core->default_height, core->transform_hint,
@ -822,10 +810,6 @@ Status BufferQueueProducer::SetPreallocatedBuffer(s32 slot,
return Status::NoError;
}
Kernel::KReadableEvent* BufferQueueProducer::GetNativeHandle(u32 type_id) {
return &buffer_wait_event->GetReadableEvent();
}
void BufferQueueProducer::Transact(u32 code, std::span<const u8> parcel_data,
std::span<u8> parcel_reply, u32 flags) {
// Values used by BnGraphicBufferProducer onTransact
@ -945,49 +929,9 @@ void BufferQueueProducer::Transact(u32 code, std::span<const u8> parcel_data,
status = SetBufferCount(buffer_count);
break;
}
case TransactionId::GetBufferHistory: {
LOG_DEBUG(Service_Nvnflinger, "called, transaction=GetBufferHistory");
const s32 request = parcel_in.Read<s32>();
if (request <= 0) {
parcel_out.Write(Status::BadValue);
parcel_out.Write<s32>(0);
break;
}
constexpr u32 history_max = BufferQueueCore::BUFFER_HISTORY_SIZE;
std::array<BufferHistoryInfo, history_max> buffer_history_snapshot{};
s32 valid_index{};
{
std::scoped_lock lk(core->mutex);
const u32 current_history_pos = core->buffer_history_pos;
u32 index_reversed{};
for (u32 i = 0; i < history_max; ++i) {
// Wrap values backwards e.g. 7, 6, 5, etc. in the range of 0-7
index_reversed = (current_history_pos + history_max - i) % history_max;
const auto& current_history_buffer = core->buffer_history[index_reversed];
// Here we use the frame number as a terminator.
// Because a buffer without frame_number is not considered complete
if (current_history_buffer.frame_number == 0) {
break;
}
buffer_history_snapshot[valid_index] = current_history_buffer;
++valid_index;
}
}
const s32 limit = std::min(request, valid_index);
parcel_out.Write(Status::NoError);
parcel_out.Write<s32>(limit);
for (s32 i = 0; i < limit; ++i) {
parcel_out.Write(buffer_history_snapshot[i]);
}
case TransactionId::GetBufferHistory:
LOG_WARNING(Service_Nvnflinger, "(STUBBED) called, transaction=GetBufferHistory");
break;
}
default:
ASSERT_MSG(false, "Unimplemented TransactionId {}", code);
break;
@ -1000,5 +944,8 @@ void BufferQueueProducer::Transact(u32 code, std::span<const u8> parcel_data,
(std::min)(parcel_reply.size(), serialized.size()));
}
Kernel::KReadableEvent* BufferQueueProducer::GetNativeHandle(u32 type_id) {
return &buffer_wait_event->GetReadableEvent();
}
} // namespace Service::android

2
src/core/hle/service/nvnflinger/buffer_queue_producer.h

@ -89,8 +89,6 @@ private:
s32 current_callback_ticket{};
std::condition_variable_any callback_condition;
u64 position;
Service::Nvidia::NvCore::NvMap& nvmap;
};

1
src/core/hle/service/nvnflinger/buffer_slot.h

@ -37,7 +37,6 @@ struct BufferSlot final {
bool needs_cleanup_on_release{};
bool attached_by_consumer{};
bool is_preallocated{};
s64 queue_time{}, presentation_time{};
};
} // namespace Service::android
Loading…
Cancel
Save