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@ -84,21 +84,24 @@ void GameListSearchField::setFilterResult(int visible, int total) { |
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} |
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QString GameList::getLastFilterResultItem() const { |
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QStandardItem* folder; |
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QStandardItem* child; |
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QString file_path; |
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const int folder_count = item_model->rowCount(); |
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for (int i = 0; i < folder_count; ++i) { |
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folder = item_model->item(i, 0); |
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const QStandardItem* folder = item_model->item(i, 0); |
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const QModelIndex folder_index = folder->index(); |
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const int children_count = folder->rowCount(); |
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for (int j = 0; j < children_count; ++j) { |
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if (!tree_view->isRowHidden(j, folder_index)) { |
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child = folder->child(j, 0); |
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file_path = child->data(GameListItemPath::FullPathRole).toString(); |
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if (tree_view->isRowHidden(j, folder_index)) { |
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continue; |
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} |
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const QStandardItem* child = folder->child(j, 0); |
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file_path = child->data(GameListItemPath::FullPathRole).toString(); |
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} |
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} |
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return file_path; |
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} |
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@ -411,7 +414,7 @@ bool GameList::isEmpty() const { |
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return !item_model->invisibleRootItem()->hasChildren(); |
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} |
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void GameList::DonePopulating(QStringList watch_list) { |
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void GameList::DonePopulating(const QStringList& watch_list) { |
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emit ShowList(!isEmpty()); |
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item_model->invisibleRootItem()->appendRow(new GameListAddDir()); |
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@ -472,7 +475,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { |
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context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); |
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} |
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void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string path) { |
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void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) { |
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); |
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QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location")); |
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QAction* open_transferable_shader_cache = |
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@ -690,12 +693,15 @@ void GameList::SaveInterfaceLayout() { |
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} |
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void GameList::LoadInterfaceLayout() { |
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auto header = tree_view->header(); |
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if (!header->restoreState(UISettings::values.gamelist_header_state)) { |
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// We are using the name column to display icons and titles
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// so make it as large as possible as default.
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header->resizeSection(COLUMN_NAME, header->width()); |
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auto* header = tree_view->header(); |
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if (header->restoreState(UISettings::values.gamelist_header_state)) { |
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return; |
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} |
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// We are using the name column to display icons and titles
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// so make it as large as possible as default.
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header->resizeSection(COLUMN_NAME, header->width()); |
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} |
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const QStringList GameList::supported_file_extensions = { |
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