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@ -57,6 +57,10 @@ public: |
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u32 count; |
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}; |
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/** |
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* BasicSetting is an abstract class that only keeps track of metadata. The string methods are |
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* available to get data values out. |
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*/ |
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class BasicSetting { |
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protected: |
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explicit BasicSetting(Linkage& linkage, const std::string& name, enum Category category_, |
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@ -65,45 +69,117 @@ protected: |
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public: |
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virtual ~BasicSetting(); |
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/* Data retrieval */ |
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/* |
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* Data retrieval |
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*/ |
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/** |
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* Returns a string representation of the internal data. If the Setting is Switchable, it |
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* respects the internal global state: it is based on GetValue(). |
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* |
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* @returns A string representation of the internal data. |
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*/ |
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[[nodiscard]] virtual std::string ToString() const = 0; |
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/** |
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* Returns a string representation of the global version of internal data. If the Setting is |
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* not Switchable, it behaves like ToString. |
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* |
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* @returns A string representation of the global version of internal data. |
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*/ |
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[[nodiscard]] virtual std::string ToStringGlobal() const; |
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/** |
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* @returns A string representation of the Setting's default value. |
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*/ |
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[[nodiscard]] virtual std::string DefaultToString() const = 0; |
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/** |
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* Returns a string representation of the minimum value of the setting. If the Setting is not |
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* ranged, the string represents the default initialization of the data type. |
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* |
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* @returns A string representation of the minimum value of the setting. |
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*/ |
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[[nodiscard]] virtual std::string MinVal() const = 0; |
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/** |
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* Returns a string representation of the maximum value of the setting. If the Setting is not |
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* ranged, the string represents the default initialization of the data type. |
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* |
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* @returns A string representation of the maximum value of the setting. |
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*/ |
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[[nodiscard]] virtual std::string MaxVal() const = 0; |
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/** |
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* Takes a string input, converts it to the internal data type if necessary, and then runs |
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* SetValue with it. |
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* |
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* @param load String of the input data. |
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*/ |
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virtual void LoadString(const std::string& load) = 0; |
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/** |
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* Returns a string representation of the data. If the data is an enum, it returns a string of |
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* the enum value. If the internal data type is not an enum, this is equivalent to ToString. |
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* |
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* e.g. renderer_backend.Canonicalize() == "OpenGL" |
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* |
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* @returns Canonicalized string representation of the internal data |
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*/ |
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[[nodiscard]] virtual std::string Canonicalize() const = 0; |
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/* Identification */ |
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/* |
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* Metadata |
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*/ |
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/** |
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* @returns A unique identifier for the Setting's internal data type. |
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*/ |
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[[nodiscard]] virtual std::type_index TypeId() const = 0; |
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/** |
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* Returns true if the Setting's internal data type is an enum. |
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* |
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* @returns True if the Setting's internal data type is an enum |
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*/ |
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[[nodiscard]] virtual constexpr bool IsEnum() const = 0; |
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/** |
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* Returns whether the current setting is Switchable. |
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* Returns true if the current setting is Switchable. |
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* |
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* @returns If the setting is a SwitchableSetting |
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*/ |
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[[nodiscard]] virtual constexpr bool Switchable() const { |
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return false; |
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} |
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/** |
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* Returns the save preference of the setting i.e. when saving or reading the setting from a |
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* frontend, whether this setting should be skipped. |
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* Returns true to suggest that a frontend can read or write the setting to a configuration |
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* file. |
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* |
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* @returns The save preference |
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*/ |
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[[nodiscard]] bool Save() const; |
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/** |
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* @returns true if the current setting can be changed while the guest is running. |
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*/ |
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[[nodiscard]] bool RuntimeModfiable() const; |
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/** |
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* @returns A unique number corresponding to the setting. |
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*/ |
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[[nodiscard]] constexpr u32 Id() const { |
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return id; |
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} |
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/** |
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* Returns the setting's category AKA INI group. |
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* |
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* @returns The setting's category |
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*/ |
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[[nodiscard]] Category Category() const; |
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/** |
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* Returns the label this setting was created with. |
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* |
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@ -111,17 +187,38 @@ public: |
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*/ |
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[[nodiscard]] const std::string& GetLabel() const; |
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/* Switchable settings */ |
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/** |
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* @returns If the Setting checks input values for valid ranges. |
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*/ |
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[[nodiscard]] virtual constexpr bool Ranged() const = 0; |
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/* |
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* Switchable settings |
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*/ |
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/** |
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* Sets a setting's global state. True means use the normal setting, false to use a custom |
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* value. Has no effect if the Setting is not Switchable. |
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* |
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* @param global The desired state |
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*/ |
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virtual void SetGlobal(bool global); |
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/** |
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* Returns true if the setting is using the normal setting value. Always true if the setting is |
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* not Switchable. |
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* |
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* @returns The Setting's global state |
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*/ |
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[[nodiscard]] virtual bool UsingGlobal() const; |
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private: |
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const std::string label; ///< The setting's label |
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const enum Category category; ///< The setting's category AKA INI group |
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const u32 id; |
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const bool save; |
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const bool runtime_modifiable; |
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const u32 id; ///< Unique integer for the setting |
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const bool save; ///< Suggests if the setting should be saved and read to a frontend config |
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const bool |
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runtime_modifiable; ///< Suggests if the setting can be modified while a guest is running |
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}; |
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} // namespace Settings |