Browse Source
Merge pull request #4337 from lat9nq/fix-per-game-async
main: Set async gpu properly after loading per-game setting
pull/15/merge
bunnei
6 years ago
committed by
GitHub
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with
10 additions and
0 deletions
-
src/core/settings.cpp
-
src/core/settings.h
-
src/yuzu/configuration/config.cpp
|
|
|
@ -184,4 +184,9 @@ void RestoreGlobalState() { |
|
|
|
values.sound_index.SetGlobal(true); |
|
|
|
} |
|
|
|
|
|
|
|
void Sanitize() { |
|
|
|
values.use_asynchronous_gpu_emulation.SetValue( |
|
|
|
values.use_asynchronous_gpu_emulation.GetValue() || values.use_multi_core.GetValue()); |
|
|
|
} |
|
|
|
|
|
|
|
} // namespace Settings
|
|
|
|
@ -526,4 +526,7 @@ void LogSettings(); |
|
|
|
// Restore the global state of all applicable settings in the Values struct |
|
|
|
void RestoreGlobalState(); |
|
|
|
|
|
|
|
// Fixes settings that are known to cause issues with the emulator |
|
|
|
void Sanitize(); |
|
|
|
|
|
|
|
} // namespace Settings |
|
|
|
@ -1368,11 +1368,13 @@ void Config::WriteSettingGlobal(const QString& name, const QVariant& value, bool |
|
|
|
|
|
|
|
void Config::Reload() { |
|
|
|
ReadValues(); |
|
|
|
Settings::Sanitize(); |
|
|
|
// To apply default value changes
|
|
|
|
SaveValues(); |
|
|
|
Settings::Apply(); |
|
|
|
} |
|
|
|
|
|
|
|
void Config::Save() { |
|
|
|
Settings::Sanitize(); |
|
|
|
SaveValues(); |
|
|
|
} |