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@ -107,7 +107,7 @@ GMainWindow::GMainWindow() |
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restoreState(settings.value("state").toByteArray()); |
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restoreState(settings.value("state").toByteArray()); |
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render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray()); |
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render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray()); |
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ui.action_Popout_Window_Mode->setChecked(settings.value("popoutWindowMode", true).toBool()); |
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ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool()); |
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ToggleWindowMode(); |
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ToggleWindowMode(); |
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// Setup connections
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// Setup connections
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@ -116,7 +116,7 @@ GMainWindow::GMainWindow() |
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connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); |
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connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); |
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connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); |
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connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); |
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connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); |
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connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); |
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connect(ui.action_Popout_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode())); |
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connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode())); |
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connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); |
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connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); |
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
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@ -175,13 +175,13 @@ void GMainWindow::BootGame(std::string filename) |
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void GMainWindow::OnMenuLoadFile() |
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void GMainWindow::OnMenuLoadFile() |
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{ |
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{ |
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QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)")); |
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QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)")); |
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if (filename.size()) |
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if (filename.size()) |
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BootGame(filename.toLatin1().data()); |
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BootGame(filename.toLatin1().data()); |
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} |
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} |
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void GMainWindow::OnMenuLoadSymbolMap() { |
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void GMainWindow::OnMenuLoadSymbolMap() { |
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QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)")); |
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QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), QString(), tr("Symbol map (*)")); |
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if (filename.size()) |
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if (filename.size()) |
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LoadSymbolMap(filename.toLatin1().data()); |
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LoadSymbolMap(filename.toLatin1().data()); |
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} |
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} |
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@ -223,8 +223,8 @@ void GMainWindow::OnOpenHotkeysDialog() |
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void GMainWindow::ToggleWindowMode() |
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void GMainWindow::ToggleWindowMode() |
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{ |
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{ |
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bool enable = ui.action_Popout_Window_Mode->isChecked(); |
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if (enable && render_window->parent() != nullptr) |
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bool enable = ui.action_Single_Window_Mode->isChecked(); |
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if (!enable && render_window->parent() != nullptr) |
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{ |
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{ |
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ui.horizontalLayout->removeWidget(render_window); |
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ui.horizontalLayout->removeWidget(render_window); |
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render_window->setParent(nullptr); |
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render_window->setParent(nullptr); |
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@ -232,7 +232,7 @@ void GMainWindow::ToggleWindowMode() |
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render_window->RestoreGeometry(); |
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render_window->RestoreGeometry(); |
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render_window->setFocusPolicy(Qt::NoFocus); |
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render_window->setFocusPolicy(Qt::NoFocus); |
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} |
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} |
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else if (!enable && render_window->parent() == nullptr) |
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else if (enable && render_window->parent() == nullptr) |
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{ |
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{ |
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render_window->BackupGeometry(); |
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render_window->BackupGeometry(); |
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ui.horizontalLayout->addWidget(render_window); |
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ui.horizontalLayout->addWidget(render_window); |
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@ -254,7 +254,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) |
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settings.setValue("geometry", saveGeometry()); |
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settings.setValue("geometry", saveGeometry()); |
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settings.setValue("state", saveState()); |
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settings.setValue("state", saveState()); |
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settings.setValue("geometryRenderWindow", render_window->saveGeometry()); |
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settings.setValue("geometryRenderWindow", render_window->saveGeometry()); |
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settings.setValue("popoutWindowMode", ui.action_Popout_Window_Mode->isChecked()); |
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settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked()); |
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settings.setValue("firstStart", false); |
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settings.setValue("firstStart", false); |
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SaveHotkeys(settings); |
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SaveHotkeys(settings); |
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