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@ -10,33 +10,27 @@ |
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#define END_PUSH_CONSTANTS }; |
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#define UNIFORM(n) |
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#define BINDING_INPUT_BUFFER 0 |
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#define BINDING_ENC_BUFFER 1 |
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#define BINDING_SWIZZLE_BUFFER 2 |
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#define BINDING_OUTPUT_IMAGE 3 |
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#define BINDING_OUTPUT_IMAGE 1 |
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#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv |
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#define BEGIN_PUSH_CONSTANTS |
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#define END_PUSH_CONSTANTS |
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#define UNIFORM(n) layout(location = n) uniform |
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#define BINDING_SWIZZLE_BUFFER 0 |
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#define BINDING_INPUT_BUFFER 1 |
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#define BINDING_ENC_BUFFER 2 |
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#define BINDING_INPUT_BUFFER 0 |
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#define BINDING_OUTPUT_IMAGE 0 |
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#endif |
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layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in; |
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layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; |
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BEGIN_PUSH_CONSTANTS |
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UNIFORM(1) uvec2 block_dims; |
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UNIFORM(2) uint bytes_per_block_log2; |
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UNIFORM(3) uint layer_stride; |
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UNIFORM(4) uint block_size; |
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UNIFORM(5) uint x_shift; |
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UNIFORM(6) uint block_height; |
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UNIFORM(7) uint block_height_mask; |
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UNIFORM(2) uint layer_stride; |
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UNIFORM(3) uint block_size; |
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UNIFORM(4) uint x_shift; |
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UNIFORM(5) uint block_height; |
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UNIFORM(6) uint block_height_mask; |
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END_PUSH_CONSTANTS |
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struct EncodingData { |
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@ -55,45 +49,35 @@ struct TexelWeightParams { |
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bool void_extent_hdr; |
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}; |
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// Swizzle data |
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layout(binding = BINDING_SWIZZLE_BUFFER, std430) readonly buffer SwizzleTable { |
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uint swizzle_table[]; |
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}; |
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layout(binding = BINDING_INPUT_BUFFER, std430) readonly buffer InputBufferU32 { |
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uint astc_data[]; |
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}; |
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// ASTC Encodings data |
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layout(binding = BINDING_ENC_BUFFER, std430) readonly buffer EncodingsValues { |
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EncodingData encoding_values[]; |
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uvec4 astc_data[]; |
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}; |
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layout(binding = BINDING_OUTPUT_IMAGE, rgba8) uniform writeonly image2DArray dest_image; |
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const uint GOB_SIZE_X = 64; |
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const uint GOB_SIZE_Y = 8; |
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const uint GOB_SIZE_Z = 1; |
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const uint GOB_SIZE = GOB_SIZE_X * GOB_SIZE_Y * GOB_SIZE_Z; |
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const uint GOB_SIZE_X_SHIFT = 6; |
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const uint GOB_SIZE_Y_SHIFT = 3; |
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const uint GOB_SIZE_Z_SHIFT = 0; |
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const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHIFT; |
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const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1, GOB_SIZE_Y - 1); |
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const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT; |
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const int BLOCK_SIZE_IN_BYTES = 16; |
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const int BLOCK_INFO_ERROR = 0; |
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const int BLOCK_INFO_VOID_EXTENT_HDR = 1; |
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const int BLOCK_INFO_VOID_EXTENT_LDR = 2; |
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const int BLOCK_INFO_NORMAL = 3; |
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const uint BYTES_PER_BLOCK_LOG2 = 4; |
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const int JUST_BITS = 0; |
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const int QUINT = 1; |
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const int TRIT = 2; |
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// ASTC Encodings data, sorted in ascending order based on their BitLength value |
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// (see GetBitLength() function) |
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EncodingData encoding_values[22] = EncodingData[]( |
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EncodingData(JUST_BITS, 0, 0, 0), EncodingData(JUST_BITS, 1, 0, 0), EncodingData(TRIT, 0, 0, 0), |
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EncodingData(JUST_BITS, 2, 0, 0), EncodingData(QUINT, 0, 0, 0), EncodingData(TRIT, 1, 0, 0), |
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EncodingData(JUST_BITS, 3, 0, 0), EncodingData(QUINT, 1, 0, 0), EncodingData(TRIT, 2, 0, 0), |
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EncodingData(JUST_BITS, 4, 0, 0), EncodingData(QUINT, 2, 0, 0), EncodingData(TRIT, 3, 0, 0), |
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EncodingData(JUST_BITS, 5, 0, 0), EncodingData(QUINT, 3, 0, 0), EncodingData(TRIT, 4, 0, 0), |
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EncodingData(JUST_BITS, 6, 0, 0), EncodingData(QUINT, 4, 0, 0), EncodingData(TRIT, 5, 0, 0), |
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EncodingData(JUST_BITS, 7, 0, 0), EncodingData(QUINT, 5, 0, 0), EncodingData(TRIT, 6, 0, 0), |
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EncodingData(JUST_BITS, 8, 0, 0) |
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); |
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// The following constants are expanded variants of the Replicate() |
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// function calls corresponding to the following arguments: |
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// value: index into the generated table |
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@ -135,44 +119,37 @@ const uint REPLICATE_7_BIT_TO_8_TABLE[128] = |
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// Input ASTC texture globals |
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uint current_index = 0; |
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int bitsread = 0; |
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uint total_bitsread = 0; |
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uint local_buff[16]; |
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int total_bitsread = 0; |
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uvec4 local_buff; |
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// Color data globals |
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uint color_endpoint_data[16]; |
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uvec4 color_endpoint_data; |
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int color_bitsread = 0; |
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uint total_color_bitsread = 0; |
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int color_index = 0; |
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// Four values, two endpoints, four maximum paritions |
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uint color_values[32]; |
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int colvals_index = 0; |
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// Weight data globals |
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uint texel_weight_data[16]; |
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uvec4 texel_weight_data; |
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int texel_bitsread = 0; |
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uint total_texel_bitsread = 0; |
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int texel_index = 0; |
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bool texel_flag = false; |
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// Global "vectors" to be pushed into when decoding |
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EncodingData result_vector[100]; |
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EncodingData result_vector[144]; |
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int result_index = 0; |
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EncodingData texel_vector[100]; |
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EncodingData texel_vector[144]; |
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int texel_vector_index = 0; |
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uint unquantized_texel_weights[2][144]; |
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uint SwizzleOffset(uvec2 pos) { |
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pos = pos & SWIZZLE_MASK; |
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return swizzle_table[pos.y * 64 + pos.x]; |
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} |
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uint ReadTexel(uint offset) { |
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// extract the 8-bit value from the 32-bit packed data. |
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return bitfieldExtract(astc_data[offset / 4], int((offset * 8) & 24), 8); |
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uint x = pos.x; |
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uint y = pos.y; |
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return ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 + |
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(y % 2) * 16 + (x % 16); |
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} |
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// Replicates low num_bits such that [(to_bit - 1):(to_bit - 1 - from_bit)] |
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@ -278,14 +255,10 @@ uint Hash52(uint p) { |
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return p; |
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} |
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uint SelectPartition(uint seed, uint x, uint y, uint z, uint partition_count, bool small_block) { |
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if (partition_count == 1) { |
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return 0; |
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} |
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uint Select2DPartition(uint seed, uint x, uint y, uint partition_count, bool small_block) { |
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if (small_block) { |
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x <<= 1; |
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y <<= 1; |
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z <<= 1; |
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} |
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seed += (partition_count - 1) * 1024; |
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@ -299,10 +272,6 @@ uint SelectPartition(uint seed, uint x, uint y, uint z, uint partition_count, bo |
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uint seed6 = uint((rnum >> 20) & 0xF); |
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uint seed7 = uint((rnum >> 24) & 0xF); |
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uint seed8 = uint((rnum >> 28) & 0xF); |
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uint seed9 = uint((rnum >> 18) & 0xF); |
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uint seed10 = uint((rnum >> 22) & 0xF); |
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uint seed11 = uint((rnum >> 26) & 0xF); |
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uint seed12 = uint(((rnum >> 30) | (rnum << 2)) & 0xF); |
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seed1 = (seed1 * seed1); |
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seed2 = (seed2 * seed2); |
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@ -312,12 +281,8 @@ uint SelectPartition(uint seed, uint x, uint y, uint z, uint partition_count, bo |
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seed6 = (seed6 * seed6); |
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seed7 = (seed7 * seed7); |
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seed8 = (seed8 * seed8); |
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seed9 = (seed9 * seed9); |
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seed10 = (seed10 * seed10); |
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seed11 = (seed11 * seed11); |
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seed12 = (seed12 * seed12); |
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int sh1, sh2, sh3; |
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uint sh1, sh2; |
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if ((seed & 1) > 0) { |
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sh1 = (seed & 2) > 0 ? 4 : 5; |
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sh2 = (partition_count == 3) ? 6 : 5; |
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@ -325,25 +290,19 @@ uint SelectPartition(uint seed, uint x, uint y, uint z, uint partition_count, bo |
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sh1 = (partition_count == 3) ? 6 : 5; |
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sh2 = (seed & 2) > 0 ? 4 : 5; |
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} |
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sh3 = (seed & 0x10) > 0 ? sh1 : sh2; |
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seed1 = (seed1 >> sh1); |
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seed2 = (seed2 >> sh2); |
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seed3 = (seed3 >> sh1); |
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seed4 = (seed4 >> sh2); |
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seed5 = (seed5 >> sh1); |
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seed6 = (seed6 >> sh2); |
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seed7 = (seed7 >> sh1); |
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seed8 = (seed8 >> sh2); |
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seed9 = (seed9 >> sh3); |
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seed10 = (seed10 >> sh3); |
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seed11 = (seed11 >> sh3); |
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seed12 = (seed12 >> sh3); |
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uint a = seed1 * x + seed2 * y + seed11 * z + (rnum >> 14); |
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uint b = seed3 * x + seed4 * y + seed12 * z + (rnum >> 10); |
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uint c = seed5 * x + seed6 * y + seed9 * z + (rnum >> 6); |
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uint d = seed7 * x + seed8 * y + seed10 * z + (rnum >> 2); |
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seed1 >>= sh1; |
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seed2 >>= sh2; |
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seed3 >>= sh1; |
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seed4 >>= sh2; |
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seed5 >>= sh1; |
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seed6 >>= sh2; |
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seed7 >>= sh1; |
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seed8 >>= sh2; |
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uint a = seed1 * x + seed2 * y + (rnum >> 14); |
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uint b = seed3 * x + seed4 * y + (rnum >> 10); |
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uint c = seed5 * x + seed6 * y + (rnum >> 6); |
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uint d = seed7 * x + seed8 * y + (rnum >> 2); |
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a &= 0x3F; |
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b &= 0x3F; |
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@ -368,58 +327,37 @@ uint SelectPartition(uint seed, uint x, uint y, uint z, uint partition_count, bo |
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} |
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} |
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uint Select2DPartition(uint seed, uint x, uint y, uint partition_count, bool small_block) { |
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return SelectPartition(seed, x, y, 0, partition_count, small_block); |
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} |
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uint ReadBit() { |
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if (current_index >= local_buff.length()) { |
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uint ExtractBits(uvec4 payload, int offset, int bits) { |
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if (bits <= 0) { |
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return 0; |
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} |
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uint bit = bitfieldExtract(local_buff[current_index], bitsread, 1); |
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++bitsread; |
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++total_bitsread; |
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if (bitsread == 8) { |
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++current_index; |
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bitsread = 0; |
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int last_offset = offset + bits - 1; |
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int shifted_offset = offset >> 5; |
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if ((last_offset >> 5) == shifted_offset) { |
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return bitfieldExtract(payload[shifted_offset], offset & 31, bits); |
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} |
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return bit; |
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int first_bits = 32 - (offset & 31); |
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int result_first = int(bitfieldExtract(payload[shifted_offset], offset & 31, first_bits)); |
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int result_second = int(bitfieldExtract(payload[shifted_offset + 1], 0, bits - first_bits)); |
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return result_first | (result_second << first_bits); |
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} |
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uint StreamBits(uint num_bits) { |
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uint ret = 0; |
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for (uint i = 0; i < num_bits; i++) { |
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ret |= ((ReadBit() & 1) << i); |
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} |
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int int_bits = int(num_bits); |
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uint ret = ExtractBits(local_buff, total_bitsread, int_bits); |
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total_bitsread += int_bits; |
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return ret; |
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} |
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uint ReadColorBit() { |
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uint bit = 0; |
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if (texel_flag) { |
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bit = bitfieldExtract(texel_weight_data[texel_index], texel_bitsread, 1); |
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++texel_bitsread; |
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++total_texel_bitsread; |
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if (texel_bitsread == 8) { |
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++texel_index; |
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texel_bitsread = 0; |
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} |
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} else { |
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bit = bitfieldExtract(color_endpoint_data[color_index], color_bitsread, 1); |
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++color_bitsread; |
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++total_color_bitsread; |
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if (color_bitsread == 8) { |
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++color_index; |
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color_bitsread = 0; |
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} |
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} |
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return bit; |
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} |
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uint StreamColorBits(uint num_bits) { |
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uint ret = 0; |
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for (uint i = 0; i < num_bits; i++) { |
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ret |= ((ReadColorBit() & 1) << i); |
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int int_bits = int(num_bits); |
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if (texel_flag) { |
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ret = ExtractBits(texel_weight_data, texel_bitsread, int_bits); |
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texel_bitsread += int_bits; |
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} else { |
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ret = ExtractBits(color_endpoint_data, color_bitsread, int_bits); |
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color_bitsread += int_bits; |
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} |
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return ret; |
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} |
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|
@ -596,22 +534,16 @@ void DecodeColorValues(uvec4 modes, uint num_partitions, uint color_data_bits) { |
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for (uint i = 0; i < num_partitions; i++) { |
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num_values += ((modes[i] >> 2) + 1) << 1; |
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} |
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|
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int range = 256; |
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while (--range > 0) { |
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|
EncodingData val = encoding_values[range]; |
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|
|
// Find the largest encoding that's within color_data_bits |
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|
|
// TODO(ameerj): profile with binary search |
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|
|
int range = 0; |
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|
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while (++range < encoding_values.length()) { |
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|
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uint bit_length = GetBitLength(num_values, range); |
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|
|
if (bit_length <= color_data_bits) { |
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|
|
while (--range > 0) { |
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|
|
EncodingData newval = encoding_values[range]; |
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|
|
if (newval.encoding != val.encoding && newval.num_bits != val.num_bits) { |
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|
|
break; |
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|
} |
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|
|
} |
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|
|
++range; |
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|
|
if (bit_length > color_data_bits) { |
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|
|
break; |
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|
|
} |
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|
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} |
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|
|
DecodeIntegerSequence(range, num_values); |
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|
|
DecodeIntegerSequence(range - 1, num_values); |
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|
|
uint out_index = 0; |
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|
|
for (int itr = 0; itr < result_index; ++itr) { |
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|
|
if (out_index >= num_values) { |
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|
|
@ -1028,7 +960,7 @@ int FindLayout(uint mode) { |
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return 5; |
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} |
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|
|
TexelWeightParams DecodeBlockInfo(uint block_index) { |
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|
|
TexelWeightParams DecodeBlockInfo() { |
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|
|
TexelWeightParams params = TexelWeightParams(uvec2(0), 0, false, false, false, false); |
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|
|
uint mode = StreamBits(11); |
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|
|
if ((mode & 0x1ff) == 0x1fc) { |
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|
|
@ -1110,10 +1042,10 @@ TexelWeightParams DecodeBlockInfo(uint block_index) { |
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|
|
} |
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|
|
weight_index -= 2; |
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|
|
if ((mode_layout != 9) && ((mode & 0x200) != 0)) { |
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|
|
const int max_weights[6] = int[6](9, 11, 15, 19, 23, 31); |
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|
|
const int max_weights[6] = int[6](7, 8, 9, 10, 11, 12); |
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|
|
params.max_weight = max_weights[weight_index]; |
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|
|
} else { |
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const int max_weights[6] = int[6](1, 2, 3, 4, 5, 7); |
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const int max_weights[6] = int[6](1, 2, 3, 4, 5, 6); |
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params.max_weight = max_weights[weight_index]; |
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} |
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return params; |
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@ -1144,8 +1076,8 @@ void FillVoidExtentLDR(ivec3 coord) { |
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} |
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} |
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void DecompressBlock(ivec3 coord, uint block_index) { |
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TexelWeightParams params = DecodeBlockInfo(block_index); |
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void DecompressBlock(ivec3 coord) { |
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TexelWeightParams params = DecodeBlockInfo(); |
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if (params.error_state) { |
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FillError(coord); |
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return; |
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@ -1212,7 +1144,7 @@ void DecompressBlock(ivec3 coord, uint block_index) { |
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// Read color data... |
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uint color_data_bits = remaining_bits; |
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while (remaining_bits > 0) { |
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int nb = int(min(remaining_bits, 8U)); |
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int nb = int(min(remaining_bits, 32U)); |
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uint b = StreamBits(nb); |
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color_endpoint_data[ced_pointer] = uint(bitfieldExtract(b, 0, nb)); |
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++ced_pointer; |
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@ -1254,25 +1186,20 @@ void DecompressBlock(ivec3 coord, uint block_index) { |
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ComputeEndpoints(endpoints[i][0], endpoints[i][1], color_endpoint_mode[i]); |
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} |
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for (uint i = 0; i < 16; i++) { |
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texel_weight_data[i] = local_buff[i]; |
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} |
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for (uint i = 0; i < 8; i++) { |
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#define REVERSE_BYTE(b) ((b * 0x0802U & 0x22110U) | (b * 0x8020U & 0x88440U)) * 0x10101U >> 16 |
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uint a = REVERSE_BYTE(texel_weight_data[i]); |
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uint b = REVERSE_BYTE(texel_weight_data[15 - i]); |
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#undef REVERSE_BYTE |
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texel_weight_data[i] = uint(bitfieldExtract(b, 0, 8)); |
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texel_weight_data[15 - i] = uint(bitfieldExtract(a, 0, 8)); |
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} |
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texel_weight_data = local_buff; |
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texel_weight_data = bitfieldReverse(texel_weight_data).wzyx; |
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uint clear_byte_start = |
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(GetPackedBitSize(params.size, params.dual_plane, params.max_weight) >> 3) + 1; |
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texel_weight_data[clear_byte_start - 1] = |
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texel_weight_data[clear_byte_start - 1] & |
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uint byte_insert = ExtractBits(texel_weight_data, int(clear_byte_start - 1) * 8, 8) & |
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uint( |
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((1 << (GetPackedBitSize(params.size, params.dual_plane, params.max_weight) % 8)) - 1)); |
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for (uint i = 0; i < 16 - clear_byte_start; i++) { |
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texel_weight_data[clear_byte_start + i] = 0U; |
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uint vec_index = (clear_byte_start - 1) >> 2; |
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texel_weight_data[vec_index] = |
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bitfieldInsert(texel_weight_data[vec_index], byte_insert, int((clear_byte_start - 1) % 4) * 8, 8); |
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for (uint i = clear_byte_start; i < 16; ++i) { |
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uint idx = i >> 2; |
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texel_weight_data[idx] = bitfieldInsert(texel_weight_data[idx], 0, int(i % 4) * 8, 8); |
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} |
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texel_flag = true; // use texel "vector" and bit stream in integer decoding |
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DecodeIntegerSequence(params.max_weight, GetNumWeightValues(params.size, params.dual_plane)); |
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@ -1281,8 +1208,11 @@ void DecompressBlock(ivec3 coord, uint block_index) { |
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for (uint j = 0; j < block_dims.y; j++) { |
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for (uint i = 0; i < block_dims.x; i++) { |
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uint local_partition = Select2DPartition(partition_index, i, j, num_partitions, |
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uint local_partition = 0; |
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if (num_partitions > 1) { |
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local_partition = Select2DPartition(partition_index, i, j, num_partitions, |
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(block_dims.y * block_dims.x) < 32); |
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} |
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vec4 p; |
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uvec4 C0 = ReplicateByteTo16(endpoints[local_partition][0]); |
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uvec4 C1 = ReplicateByteTo16(endpoints[local_partition][1]); |
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@ -1303,7 +1233,7 @@ void DecompressBlock(ivec3 coord, uint block_index) { |
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void main() { |
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uvec3 pos = gl_GlobalInvocationID; |
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pos.x <<= bytes_per_block_log2; |
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pos.x <<= BYTES_PER_BLOCK_LOG2; |
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// Read as soon as possible due to its latency |
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const uint swizzle = SwizzleOffset(pos.xy); |
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@ -1321,13 +1251,8 @@ void main() { |
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if (any(greaterThanEqual(coord, imageSize(dest_image)))) { |
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return; |
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} |
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uint block_index = |
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pos.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y + pos.y * gl_WorkGroupSize.x + pos.x; |
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current_index = 0; |
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bitsread = 0; |
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for (int i = 0; i < 16; i++) { |
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local_buff[i] = ReadTexel(offset + i); |
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} |
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DecompressBlock(coord, block_index); |
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local_buff = astc_data[offset / 16]; |
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DecompressBlock(coord); |
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} |