|
|
|
@ -4,11 +4,13 @@ |
|
|
|
|
|
|
|
#include "core/memory.h"
|
|
|
|
#include "video_core/engines/fermi_2d.h"
|
|
|
|
#include "video_core/rasterizer_interface.h"
|
|
|
|
#include "video_core/textures/decoders.h"
|
|
|
|
|
|
|
|
namespace Tegra::Engines { |
|
|
|
|
|
|
|
Fermi2D::Fermi2D(MemoryManager& memory_manager) : memory_manager(memory_manager) {} |
|
|
|
Fermi2D::Fermi2D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager) |
|
|
|
: memory_manager(memory_manager), rasterizer{rasterizer} {} |
|
|
|
|
|
|
|
void Fermi2D::WriteReg(u32 method, u32 value) { |
|
|
|
ASSERT_MSG(method < Regs::NUM_REGS, |
|
|
|
@ -44,27 +46,31 @@ void Fermi2D::HandleSurfaceCopy() { |
|
|
|
u32 src_bytes_per_pixel = RenderTargetBytesPerPixel(regs.src.format); |
|
|
|
u32 dst_bytes_per_pixel = RenderTargetBytesPerPixel(regs.dst.format); |
|
|
|
|
|
|
|
if (regs.src.linear == regs.dst.linear) { |
|
|
|
// If the input layout and the output layout are the same, just perform a raw copy.
|
|
|
|
ASSERT(regs.src.BlockHeight() == regs.dst.BlockHeight()); |
|
|
|
Memory::CopyBlock(dest_cpu, source_cpu, |
|
|
|
src_bytes_per_pixel * regs.dst.width * regs.dst.height); |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
u8* src_buffer = Memory::GetPointer(source_cpu); |
|
|
|
u8* dst_buffer = Memory::GetPointer(dest_cpu); |
|
|
|
|
|
|
|
if (!regs.src.linear && regs.dst.linear) { |
|
|
|
// If the input is tiled and the output is linear, deswizzle the input and copy it over.
|
|
|
|
Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel, |
|
|
|
dst_bytes_per_pixel, src_buffer, dst_buffer, true, |
|
|
|
regs.src.BlockHeight()); |
|
|
|
} else { |
|
|
|
// If the input is linear and the output is tiled, swizzle the input and copy it over.
|
|
|
|
Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel, |
|
|
|
dst_bytes_per_pixel, dst_buffer, src_buffer, false, |
|
|
|
regs.dst.BlockHeight()); |
|
|
|
if (!rasterizer.AccelerateSurfaceCopy(regs.src, regs.dst)) { |
|
|
|
// TODO(bunnei): The below implementation currently will not get hit, as
|
|
|
|
// AccelerateSurfaceCopy tries to always copy and will always return success. This should be
|
|
|
|
// changed once we properly support flushing.
|
|
|
|
|
|
|
|
if (regs.src.linear == regs.dst.linear) { |
|
|
|
// If the input layout and the output layout are the same, just perform a raw copy.
|
|
|
|
ASSERT(regs.src.BlockHeight() == regs.dst.BlockHeight()); |
|
|
|
Memory::CopyBlock(dest_cpu, source_cpu, |
|
|
|
src_bytes_per_pixel * regs.dst.width * regs.dst.height); |
|
|
|
return; |
|
|
|
} |
|
|
|
u8* src_buffer = Memory::GetPointer(source_cpu); |
|
|
|
u8* dst_buffer = Memory::GetPointer(dest_cpu); |
|
|
|
if (!regs.src.linear && regs.dst.linear) { |
|
|
|
// If the input is tiled and the output is linear, deswizzle the input and copy it over.
|
|
|
|
Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel, |
|
|
|
dst_bytes_per_pixel, src_buffer, dst_buffer, true, |
|
|
|
regs.src.BlockHeight()); |
|
|
|
} else { |
|
|
|
// If the input is linear and the output is tiled, swizzle the input and copy it over.
|
|
|
|
Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel, |
|
|
|
dst_bytes_per_pixel, dst_buffer, src_buffer, false, |
|
|
|
regs.dst.BlockHeight()); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|