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Replace GLSL as the default OpenGL shader backend
GLASM is not very compatible with the latest games, and too many people have the special superpower to break their Vulkan support.
pull/15/merge
Matías Locatti
3 years ago
committed by
GitHub
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with
1 additions and
1 deletions
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src/common/settings.h
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@ -442,7 +442,7 @@ struct Values { |
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SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; |
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SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; |
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SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; |
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SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; |
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SwitchableSetting<bool> use_vsync{true, "use_vsync"}; |
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SwitchableSetting<bool> use_vsync{true, "use_vsync"}; |
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SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, |
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SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLASM, |
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ShaderBackend::SPIRV, "shader_backend"}; |
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ShaderBackend::SPIRV, "shader_backend"}; |
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SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; |
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SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; |
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SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; |
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SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; |
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