config: Save multiplayer settings only globally
@ -941,7 +941,6 @@ void Config::ReadValues() {
ReadRendererValues();
ReadAudioValues();
ReadSystemValues();
ReadMultiplayerValues();
}
void Config::SavePlayerValue(std::size_t player_index) {
@ -1099,7 +1098,6 @@ void Config::SaveValues() {
SaveRendererValues();
SaveAudioValues();
SaveSystemValues();
SaveMultiplayerValues();
void Config::SaveAudioValues() {