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Add Applets to Per-Game Settings

pull/3623/head
John 1 week ago
committed by crueter
parent
commit
250617455b
  1. 3
      src/yuzu/configuration/configure_per_game.cpp

3
src/yuzu/configuration/configure_per_game.cpp

@ -41,6 +41,7 @@
#include "yuzu/configuration/configure_per_game_addons.h" #include "yuzu/configuration/configure_per_game_addons.h"
#include "yuzu/configuration/configure_system.h" #include "yuzu/configuration/configure_system.h"
#include "yuzu/configuration/configure_network.h" #include "yuzu/configuration/configure_network.h"
#include "yuzu/configuration/configure_applets.h"
#include "qt_common/config/uisettings.h" #include "qt_common/config/uisettings.h"
#include "yuzu/util/util.h" #include "yuzu/util/util.h"
#include "yuzu/vk_device_info.h" #include "yuzu/vk_device_info.h"
@ -69,6 +70,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this); input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
system_tab = std::make_unique<ConfigureSystem>(system_, tab_group, *builder, this); system_tab = std::make_unique<ConfigureSystem>(system_, tab_group, *builder, this);
network_tab = std::make_unique<ConfigureNetwork>(system_, this); network_tab = std::make_unique<ConfigureNetwork>(system_, this);
applets_tab = std::make_unique<ConfigureApplets>(system_, tab_group, *builder, this);
ui->setupUi(this); ui->setupUi(this);
@ -81,6 +83,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
ui->tabWidget->addTab(audio_tab.get(), tr("Audio")); ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
ui->tabWidget->addTab(input_tab.get(), tr("Input Profiles")); ui->tabWidget->addTab(input_tab.get(), tr("Input Profiles"));
ui->tabWidget->addTab(network_tab.get(), tr("Network")); ui->tabWidget->addTab(network_tab.get(), tr("Network"));
ui->tabWidget->addTab(applets_tab.get(), tr("Applets"));
setFocusPolicy(Qt::ClickFocus); setFocusPolicy(Qt::ClickFocus);
setWindowTitle(tr("Properties")); setWindowTitle(tr("Properties"));

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