diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h
index d46d1c890e..20381cf467 100644
--- a/src/shader_recompiler/environment.h
+++ b/src/shader_recompiler/environment.h
@@ -78,11 +78,6 @@ public:
[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
- [[nodiscard]] virtual u32 ResolveBindlessHandle(u32 cbuf_index, u32 cbuf_offset,
- u32 raw_handle) {
- return raw_handle;
- }
-
[[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
[[nodiscard]] virtual bool IsTexturePixelFormatInteger(u32 raw_handle) = 0;
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index cd306038ff..0d0144fcab 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -502,7 +502,7 @@ u32 GetTextureHandle(Environment& env, const ConstBufferAddr& cbuf) {
const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset) << cbuf.shift_left};
const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)
<< cbuf.secondary_shift_left};
- return env.ResolveBindlessHandle(cbuf.index, cbuf.offset, lhs_raw | rhs_raw);
+ return lhs_raw | rhs_raw;
}
[[maybe_unused]] TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 23efcea560..7b7247e6e5 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -1430,9 +1430,8 @@ void BufferCache
::UpdateComputeUniformBuffers() {
Binding& binding = channel_state->compute_uniform_buffers[index];
binding = NULL_BINDING;
const auto& launch_desc = kepler_compute->launch_description;
- const u32 resolved_index = launch_desc.ResolveConstBufferIndex(index);
- if (((launch_desc.const_buffer_enable_mask >> resolved_index) & 1) != 0) {
- const auto& cbuf = launch_desc.const_buffer_config[resolved_index];
+ if (((launch_desc.const_buffer_enable_mask >> index) & 1) != 0) {
+ const auto& cbuf = launch_desc.const_buffer_config[index];
const std::optional device_addr = gpu_memory->GpuToCpuAddress(cbuf.Address());
if (device_addr) {
binding.device_addr = *device_addr;
diff --git a/src/video_core/engines/kepler_compute.h b/src/video_core/engines/kepler_compute.h
index f35de64ae9..4f7242f804 100644
--- a/src/video_core/engines/kepler_compute.h
+++ b/src/video_core/engines/kepler_compute.h
@@ -171,22 +171,6 @@ public:
};
std::array const_buffer_config;
- static constexpr u32 NvnShaderSlotBias = 2;
-
- u32 ResolveConstBufferIndex(u32 shader_index) const {
- const u32 mask = const_buffer_enable_mask.Value();
- if (((mask >> shader_index) & 1) != 0) {
- return shader_index;
- }
- if (shader_index >= NvnShaderSlotBias) {
- const u32 biased = shader_index - NvnShaderSlotBias;
- if (((mask >> biased) & 1) != 0) {
- return biased;
- }
- }
- return shader_index;
- }
-
union {
BitField<0, 20, u32> local_pos_alloc;
BitField<27, 5, u32> barrier_alloc;
diff --git a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp
index bef7825635..f0a7baf9aa 100644
--- a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp
+++ b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp
@@ -10,7 +10,6 @@
#include "common/cityhash.h"
#include "common/settings.h"
#include "video_core/renderer_opengl/gl_compute_pipeline.h"
-#include "video_core/shader_environment.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
@@ -105,36 +104,25 @@ void ComputePipeline::Configure() {
const auto& qmd{kepler_compute->launch_description};
const auto& cbufs{qmd.const_buffer_config};
const bool via_header_index{qmd.linked_tsc != 0};
- const u32 tic_limit{kepler_compute->regs.tic.limit};
const auto read_handle{[&](const auto& desc, u32 index) {
- const u32 resolved_index{qmd.ResolveConstBufferIndex(desc.cbuf_index)};
- ASSERT(((qmd.const_buffer_enable_mask >> resolved_index) & 1) != 0);
+ ASSERT(((qmd.const_buffer_enable_mask >> desc.cbuf_index) & 1) != 0);
const u32 index_offset{index << desc.size_shift};
const u32 offset{desc.cbuf_offset + index_offset};
- const GPUVAddr addr{cbufs[resolved_index].Address() + offset};
+ const GPUVAddr addr{cbufs[desc.cbuf_index].Address() + offset};
if constexpr (std::is_same_v ||
std::is_same_v) {
if (desc.has_secondary) {
- const u32 resolved_secondary{
- qmd.ResolveConstBufferIndex(desc.secondary_cbuf_index)};
- ASSERT(((qmd.const_buffer_enable_mask >> resolved_secondary) & 1) != 0);
+ ASSERT(((qmd.const_buffer_enable_mask >> desc.secondary_cbuf_index) & 1) != 0);
const u32 secondary_offset{desc.secondary_cbuf_offset + index_offset};
- const GPUVAddr separate_addr{cbufs[resolved_secondary].Address() +
+ const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].Address() +
secondary_offset};
const u32 lhs_raw{gpu_memory->Read(addr) << desc.shift_left};
const u32 rhs_raw{gpu_memory->Read(separate_addr)
<< desc.secondary_shift_left};
- const u32 combined{VideoCommon::ResolveBindlessHandleTable(
- *gpu_memory, addr, lhs_raw | rhs_raw,
- TexturePair(lhs_raw | rhs_raw, via_header_index).first, tic_limit)};
- return TexturePair(combined, via_header_index);
+ return TexturePair(lhs_raw | rhs_raw, via_header_index);
}
}
- const u32 single_raw{gpu_memory->Read(addr)};
- return TexturePair(VideoCommon::ResolveBindlessHandleTable(
- *gpu_memory, addr, single_raw,
- TexturePair(single_raw, via_header_index).first, tic_limit),
- via_header_index);
+ return TexturePair(gpu_memory->Read(addr), via_header_index);
}};
const auto add_image{[&](const auto& desc, bool blacklist) {
for (u32 index = 0; index < desc.count; ++index) {
diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
index 5d48ff8417..006bfc0a09 100644
--- a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
+++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
@@ -14,7 +14,6 @@
#include "video_core/renderer_vulkan/pipeline_statistics.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
-#include "video_core/shader_environment.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
@@ -149,35 +148,24 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
const auto& qmd{kepler_compute.launch_description};
const auto& cbufs{qmd.const_buffer_config};
const bool via_header_index{qmd.linked_tsc != 0};
- const u32 tic_limit{kepler_compute.regs.tic.limit};
const auto read_handle{[&](const auto& desc, u32 index) {
- const u32 resolved_index{qmd.ResolveConstBufferIndex(desc.cbuf_index)};
- ASSERT(((qmd.const_buffer_enable_mask >> resolved_index) & 1) != 0);
+ ASSERT(((qmd.const_buffer_enable_mask >> desc.cbuf_index) & 1) != 0);
const u32 index_offset{index << desc.size_shift};
const u32 offset{desc.cbuf_offset + index_offset};
- const GPUVAddr addr{cbufs[resolved_index].Address() + offset};
+ const GPUVAddr addr{cbufs[desc.cbuf_index].Address() + offset};
if constexpr (std::is_same_v ||
std::is_same_v) {
if (desc.has_secondary) {
- const u32 resolved_secondary{
- qmd.ResolveConstBufferIndex(desc.secondary_cbuf_index)};
- ASSERT(((qmd.const_buffer_enable_mask >> resolved_secondary) & 1) != 0);
+ ASSERT(((qmd.const_buffer_enable_mask >> desc.secondary_cbuf_index) & 1) != 0);
const u32 secondary_offset{desc.secondary_cbuf_offset + index_offset};
- const GPUVAddr separate_addr{cbufs[resolved_secondary].Address() +
+ const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].Address() +
secondary_offset};
const u32 lhs_raw{gpu_memory.Read(addr) << desc.shift_left};
const u32 rhs_raw{gpu_memory.Read(separate_addr) << desc.secondary_shift_left};
- const u32 combined{VideoCommon::ResolveBindlessHandleTable(
- gpu_memory, addr, lhs_raw | rhs_raw,
- TexturePair(lhs_raw | rhs_raw, via_header_index).first, tic_limit)};
- return TexturePair(combined, via_header_index);
+ return TexturePair(lhs_raw | rhs_raw, via_header_index);
}
}
- const u32 single_raw{gpu_memory.Read(addr)};
- return TexturePair(VideoCommon::ResolveBindlessHandleTable(
- gpu_memory, addr, single_raw,
- TexturePair(single_raw, via_header_index).first, tic_limit),
- via_header_index);
+ return TexturePair(gpu_memory.Read(addr), via_header_index);
}};
const auto add_image{[&](const auto& desc, bool blacklist) {
for (u32 index = 0; index < desc.count; ++index) {
diff --git a/src/video_core/shader_environment.cpp b/src/video_core/shader_environment.cpp
index 1d075ca8aa..4d5db7e511 100644
--- a/src/video_core/shader_environment.cpp
+++ b/src/video_core/shader_environment.cpp
@@ -281,34 +281,6 @@ std::optional GenericEnvironment::TryFindSize() {
return std::nullopt;
}
-u32 ResolveBindlessHandleTable(Tegra::MemoryManager& gpu_memory, GPUVAddr record_addr,
- u32 raw_handle, u32 tic_index, u32 tic_limit) {
- static constexpr u32 HandleRecordSize = 16;
- static constexpr u32 MaxHandleTableBytes = 64 * 1024;
-
- if (tic_index <= tic_limit) {
- return raw_handle;
- }
- const u32 addr_low{gpu_memory.Read(record_addr)};
- const u32 addr_high{gpu_memory.Read(record_addr + 4)};
- const u32 table_size{gpu_memory.Read(record_addr + 8)};
- const GPUVAddr table_addr{(static_cast(addr_high) << 32) |
- static_cast(addr_low)};
- if (table_addr == 0 || table_size < HandleRecordSize || table_size > MaxHandleTableBytes) {
- return raw_handle;
- }
- const u32 count{table_size / HandleRecordSize};
- for (u32 i = 0; i < count; ++i) {
- const GPUVAddr entry_addr{table_addr + static_cast(i) * HandleRecordSize};
- const u32 handle{gpu_memory.Read(entry_addr)};
- const u32 live{gpu_memory.Read(entry_addr + 4)};
- if (live != 0 && handle != 0 && handle <= tic_limit) {
- return handle;
- }
- }
- return raw_handle;
-}
-
Tegra::Texture::TICEntry GenericEnvironment::ReadTextureInfo(GPUVAddr tic_addr, u32 tic_limit,
bool via_header_index, u32 raw) {
const auto handle{Tegra::Texture::TexturePair(raw, via_header_index)};
@@ -449,9 +421,8 @@ ComputeEnvironment::ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_com
u32 ComputeEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) {
const auto& qmd{kepler_compute->launch_description};
- const u32 resolved_index{qmd.ResolveConstBufferIndex(cbuf_index)};
- ASSERT(((qmd.const_buffer_enable_mask.Value() >> resolved_index) & 1) != 0);
- const auto& cbuf{qmd.const_buffer_config[resolved_index]};
+ ASSERT(((qmd.const_buffer_enable_mask.Value() >> cbuf_index) & 1) != 0);
+ const auto& cbuf{qmd.const_buffer_config[cbuf_index]};
u32 value{};
if (cbuf_offset < cbuf.size) {
value = gpu_memory->Read(cbuf.Address() + cbuf_offset);
@@ -460,25 +431,6 @@ u32 ComputeEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) {
return value;
}
-u32 ComputeEnvironment::ResolveBindlessHandle(u32 cbuf_index, u32 cbuf_offset, u32 raw_handle) {
- const auto& regs{kepler_compute->regs};
- const auto& qmd{kepler_compute->launch_description};
- const auto pair{Tegra::Texture::TexturePair(raw_handle, qmd.linked_tsc != 0)};
- if (pair.first <= regs.tic.limit) {
- return raw_handle;
- }
- const u32 resolved_index{qmd.ResolveConstBufferIndex(cbuf_index)};
- if (((qmd.const_buffer_enable_mask.Value() >> resolved_index) & 1) == 0) {
- return raw_handle;
- }
- const auto& cbuf{qmd.const_buffer_config[resolved_index]};
- if (cbuf_offset + 12 > cbuf.size) {
- return raw_handle;
- }
- return ResolveBindlessHandleTable(*gpu_memory, cbuf.Address() + cbuf_offset, raw_handle,
- pair.first, regs.tic.limit);
-}
-
Shader::TextureType ComputeEnvironment::ReadTextureType(u32 handle) {
const auto& regs{kepler_compute->regs};
const auto& qmd{kepler_compute->launch_description};
diff --git a/src/video_core/shader_environment.h b/src/video_core/shader_environment.h
index d0b897c1a4..95c6d72f89 100644
--- a/src/video_core/shader_environment.h
+++ b/src/video_core/shader_environment.h
@@ -29,9 +29,6 @@ class Memorymanager;
namespace VideoCommon {
-[[nodiscard]] u32 ResolveBindlessHandleTable(Tegra::MemoryManager& gpu_memory, GPUVAddr record_addr,
- u32 raw_handle, u32 tic_index, u32 tic_limit);
-
class GenericEnvironment : public Shader::Environment {
public:
explicit GenericEnvironment() = default;
@@ -143,8 +140,6 @@ public:
u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) override;
- u32 ResolveBindlessHandle(u32 cbuf_index, u32 cbuf_offset, u32 raw_handle) override;
-
Shader::TextureType ReadTextureType(u32 handle) override;
Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;