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Merge pull request #2098 from FreddyFunk/disk-cache-zstd
Merge pull request #2098 from FreddyFunk/disk-cache-zstd
gl_shader_disk_cache: Use Zstandard for compressionpull/15/merge
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7 changed files with 112 additions and 7 deletions
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3.gitmodules
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4externals/CMakeLists.txt
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1externals/zstd
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4src/common/CMakeLists.txt
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53src/common/zstd_compression.cpp
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42src/common/zstd_compression.h
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12src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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#include <zstd.h>
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#include "common/assert.h"
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#include "common/zstd_compression.h"
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namespace Common::Compression { |
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std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level) { |
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compression_level = std::clamp(compression_level, 1, ZSTD_maxCLevel()); |
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const std::size_t max_compressed_size = ZSTD_compressBound(source_size); |
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std::vector<u8> compressed(max_compressed_size); |
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const std::size_t compressed_size = |
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ZSTD_compress(compressed.data(), compressed.size(), source, source_size, compression_level); |
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if (ZSTD_isError(compressed_size)) { |
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// Compression failed
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return {}; |
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} |
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compressed.resize(compressed_size); |
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return compressed; |
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} |
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std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size) { |
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return CompressDataZSTD(source, source_size, ZSTD_CLEVEL_DEFAULT); |
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} |
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std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed) { |
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const std::size_t decompressed_size = |
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ZSTD_getDecompressedSize(compressed.data(), compressed.size()); |
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std::vector<u8> decompressed(decompressed_size); |
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const std::size_t uncompressed_result_size = ZSTD_decompress( |
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decompressed.data(), decompressed.size(), compressed.data(), compressed.size()); |
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if (decompressed_size != uncompressed_result_size || ZSTD_isError(uncompressed_result_size)) { |
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// Decompression failed
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return {}; |
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} |
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return decompressed; |
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} |
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} // namespace Common::Compression
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// Copyright 2019 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#include <vector> |
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#include "common/common_types.h" |
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namespace Common::Compression { |
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/** |
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* Compresses a source memory region with Zstandard and returns the compressed data in a vector. |
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* |
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* @param source the uncompressed source memory region. |
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* @param source_size the size in bytes of the uncompressed source memory region. |
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* @param compression_level the used compression level. Should be between 1 and 22. |
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* |
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* @return the compressed data. |
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*/ |
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std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level); |
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/** |
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* Compresses a source memory region with Zstandard with the default compression level and returns |
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* the compressed data in a vector. |
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* |
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* @param source the uncompressed source memory region. |
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* @param source_size the size in bytes of the uncompressed source memory region. |
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* |
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* @return the compressed data. |
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*/ |
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std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size); |
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/** |
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* Decompresses a source memory region with Zstandard and returns the uncompressed data in a vector. |
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* |
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* @param compressed the compressed source memory region. |
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* |
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* @return the decompressed data. |
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*/ |
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std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed); |
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} // namespace Common::Compression |
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