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@ -5,8 +5,8 @@ |
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namespace DefaultINI { |
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const char* sdl2_config_file = R"( |
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const char* sdl2_config_file = |
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R"( |
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[ControlsP0] |
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# The input devices and parameters for each Switch native input |
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# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ... |
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@ -143,6 +143,8 @@ mouse_enabled = |
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# 0 (default): Disabled, 1: Enabled |
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keyboard_enabled = |
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)" |
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R"( |
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[Core] |
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# Whether to use multi-core for CPU emulation |
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# 0: Disabled, 1 (default): Enabled |
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@ -242,6 +244,8 @@ cpuopt_unsafe_fastmem_check = |
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# 0: Disabled, 1 (default): Enabled |
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cpuopt_unsafe_ignore_global_monitor = |
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)" |
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R"( |
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[Renderer] |
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# Which backend API to use. |
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# 0: OpenGL, 1 (default): Vulkan |
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@ -360,6 +364,8 @@ bg_red = |
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bg_blue = |
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bg_green = |
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)" |
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R"( |
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[Audio] |
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# Which audio output engine to use. |
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# auto (default): Auto-select |
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