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Fix building/ licensing issues

refactoreds2
CamilleLaVey 1 month ago
parent
commit
21575a7cc2
  1. 3
      src/shader_recompiler/shader_info.h
  2. 3
      src/video_core/compatible_formats.cpp
  3. 3
      src/video_core/renderer_opengl/maxwell_to_gl.h
  4. 1
      src/video_core/renderer_vulkan/maxwell_to_vk.cpp

3
src/shader_recompiler/shader_info.h

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

3
src/video_core/compatible_formats.cpp

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

3
src/video_core/renderer_opengl/maxwell_to_gl.h

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

1
src/video_core/renderer_vulkan/maxwell_to_vk.cpp

@ -214,7 +214,6 @@ struct FormatTuple {
{VK_FORMAT_ASTC_8x6_SRGB_BLOCK}, // ASTC_2D_8X6_SRGB
{VK_FORMAT_ASTC_6x5_UNORM_BLOCK}, // ASTC_2D_6X5_UNORM
{VK_FORMAT_ASTC_6x5_SRGB_BLOCK}, // ASTC_2D_6X5_SRGB
{VK_FORMAT_B10G11R11_UFLOAT_PACK32}, // B10G11R11_FLOAT
// Depth formats
{VK_FORMAT_D32_SFLOAT, Attachable}, // D32_FLOAT

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