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Merge pull request #3703 from yuzu-emu/revert-3656-glsl-full-decompile
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
pull/15/merge
Fernando Sahmkow
6 years ago
committed by
GitHub
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with
1 additions and
3 deletions
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src/video_core/renderer_opengl/gl_shader_cache.cpp
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@ -34,8 +34,6 @@ |
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namespace OpenGL { |
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using Tegra::Engines::ShaderType; |
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using VideoCommon::Shader::CompileDepth; |
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using VideoCommon::Shader::CompilerSettings; |
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using VideoCommon::Shader::ProgramCode; |
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using VideoCommon::Shader::Registry; |
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using VideoCommon::Shader::ShaderIR; |
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@ -45,7 +43,7 @@ namespace { |
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constexpr u32 STAGE_MAIN_OFFSET = 10; |
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constexpr u32 KERNEL_MAIN_OFFSET = 0; |
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constexpr CompilerSettings COMPILER_SETTINGS{CompileDepth::FullDecompile}; |
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constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{}; |
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/// Gets the address for the specified shader stage program
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GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) { |
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