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@ -5,15 +5,25 @@ |
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#include <cstring>
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#include "common/common_types.h"
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#include "core/core_timing.h"
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#include "core/frontend/emu_window.h"
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#include "core/hle/service/hid/controllers/gesture.h"
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#include "core/settings.h"
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namespace Service::HID { |
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constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3BA00; |
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constexpr f32 angle_threshold = 0.08f; |
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constexpr f32 pinch_threshold = 100.0f; |
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Controller_Gesture::Controller_Gesture(Core::System& system) : ControllerBase(system) {} |
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Controller_Gesture::~Controller_Gesture() = default; |
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void Controller_Gesture::OnInit() {} |
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void Controller_Gesture::OnInit() { |
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for (std::size_t id = 0; id < MAX_FINGERS; ++id) { |
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mouse_finger_id[id] = MAX_FINGERS; |
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keyboard_finger_id[id] = MAX_FINGERS; |
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udp_finger_id[id] = MAX_FINGERS; |
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} |
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} |
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void Controller_Gesture::OnRelease() {} |
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@ -35,10 +45,153 @@ void Controller_Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing, u |
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cur_entry.sampling_number = last_entry.sampling_number + 1; |
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cur_entry.sampling_number2 = cur_entry.sampling_number; |
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// TODO(ogniK): Update gesture states
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// TODO(german77): Implement all gesture types
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const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus(); |
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const Input::TouchStatus& udp_status = touch_udp_device->GetStatus(); |
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for (std::size_t id = 0; id < mouse_status.size(); ++id) { |
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mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]); |
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udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]); |
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} |
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if (Settings::values.use_touch_from_button) { |
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const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus(); |
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for (std::size_t id = 0; id < mouse_status.size(); ++id) { |
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keyboard_finger_id[id] = |
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UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]); |
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} |
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} |
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TouchType type = TouchType::Idle; |
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Attribute attributes{}; |
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GestureProperties gesture = GetGestureProperties(); |
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if (last_gesture.active_points != gesture.active_points) { |
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++last_gesture.detection_count; |
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} |
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if (gesture.active_points > 0) { |
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if (last_gesture.active_points == 0) { |
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attributes.is_new_touch.Assign(true); |
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last_gesture.average_distance = gesture.average_distance; |
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last_gesture.angle = gesture.angle; |
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} |
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type = TouchType::Touch; |
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if (gesture.mid_point.x != last_entry.x || gesture.mid_point.y != last_entry.y) { |
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type = TouchType::Pan; |
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} |
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if (std::abs(gesture.average_distance - last_gesture.average_distance) > pinch_threshold) { |
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type = TouchType::Pinch; |
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} |
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if (std::abs(gesture.angle - last_gesture.angle) > angle_threshold) { |
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type = TouchType::Rotate; |
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} |
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cur_entry.delta_x = gesture.mid_point.x - last_entry.x; |
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cur_entry.delta_y = gesture.mid_point.y - last_entry.y; |
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// TODO: Find how velocities are calculated
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cur_entry.vel_x = static_cast<float>(cur_entry.delta_x) * 150.1f; |
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cur_entry.vel_y = static_cast<float>(cur_entry.delta_y) * 150.1f; |
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// Slowdown the rate of change for less flapping
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last_gesture.average_distance = |
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(last_gesture.average_distance * 0.9f) + (gesture.average_distance * 0.1f); |
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last_gesture.angle = (last_gesture.angle * 0.9f) + (gesture.angle * 0.1f); |
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} else { |
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cur_entry.delta_x = 0; |
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cur_entry.delta_y = 0; |
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cur_entry.vel_x = 0; |
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cur_entry.vel_y = 0; |
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} |
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last_gesture.active_points = gesture.active_points; |
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cur_entry.detection_count = last_gesture.detection_count; |
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cur_entry.type = type; |
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cur_entry.attributes = attributes; |
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cur_entry.x = gesture.mid_point.x; |
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cur_entry.y = gesture.mid_point.y; |
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cur_entry.point_count = static_cast<s32>(gesture.active_points); |
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for (size_t id = 0; id < MAX_POINTS; id++) { |
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cur_entry.points[id].x = gesture.points[id].x; |
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cur_entry.points[id].y = gesture.points[id].y; |
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} |
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cur_entry.rotation_angle = 0; |
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cur_entry.scale = 0; |
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std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory)); |
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} |
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void Controller_Gesture::OnLoadInputDevices() {} |
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void Controller_Gesture::OnLoadInputDevices() { |
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touch_mouse_device = Input::CreateDevice<Input::TouchDevice>("engine:emu_window"); |
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touch_udp_device = Input::CreateDevice<Input::TouchDevice>("engine:cemuhookudp"); |
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touch_btn_device = Input::CreateDevice<Input::TouchDevice>("engine:touch_from_button"); |
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} |
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std::optional<std::size_t> Controller_Gesture::GetUnusedFingerID() const { |
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std::size_t first_free_id = 0; |
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while (first_free_id < MAX_POINTS) { |
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if (!fingers[first_free_id].pressed) { |
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return first_free_id; |
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} else { |
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first_free_id++; |
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} |
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} |
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return std::nullopt; |
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} |
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std::size_t Controller_Gesture::UpdateTouchInputEvent( |
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const std::tuple<float, float, bool>& touch_input, std::size_t finger_id) { |
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const auto& [x, y, pressed] = touch_input; |
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if (pressed) { |
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if (finger_id == MAX_POINTS) { |
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const auto first_free_id = GetUnusedFingerID(); |
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if (!first_free_id) { |
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// Invalid finger id do nothing
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return MAX_POINTS; |
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} |
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finger_id = first_free_id.value(); |
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fingers[finger_id].pressed = true; |
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} |
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fingers[finger_id].x = x; |
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fingers[finger_id].y = y; |
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return finger_id; |
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} |
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if (finger_id != MAX_POINTS) { |
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fingers[finger_id].pressed = false; |
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} |
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return MAX_POINTS; |
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} |
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Controller_Gesture::GestureProperties Controller_Gesture::GetGestureProperties() { |
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GestureProperties gesture; |
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std::array<Finger, MAX_POINTS> active_fingers; |
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const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(), |
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[](const auto& finger) { return finger.pressed; }); |
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gesture.active_points = |
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static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter)); |
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for (size_t id = 0; id < gesture.active_points; ++id) { |
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gesture.points[id].x = |
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static_cast<int>(active_fingers[id].x * Layout::ScreenUndocked::Width); |
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gesture.points[id].y = |
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static_cast<int>(active_fingers[id].y * Layout::ScreenUndocked::Height); |
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gesture.mid_point.x += static_cast<int>(gesture.points[id].x / gesture.active_points); |
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gesture.mid_point.y += static_cast<int>(gesture.points[id].y / gesture.active_points); |
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} |
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for (size_t id = 0; id < gesture.active_points; ++id) { |
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const double distance = |
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std::pow(static_cast<float>(gesture.mid_point.x - gesture.points[id].x), 2) + |
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std::pow(static_cast<float>(gesture.mid_point.y - gesture.points[id].y), 2); |
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gesture.average_distance += |
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static_cast<float>(distance) / static_cast<float>(gesture.active_points); |
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} |
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gesture.angle = std::atan2(static_cast<float>(gesture.mid_point.y - gesture.points[0].y), |
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static_cast<float>(gesture.mid_point.x - gesture.points[0].x)); |
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return gesture; |
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} |
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} // namespace Service::HID
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