@ -166,8 +166,6 @@ Device::Device() : base_bindings{BuildBaseBindings()} {
const bool is_nvidia = vendor = = " NVIDIA Corporation " ;
const bool is_nvidia = vendor = = " NVIDIA Corporation " ;
const bool is_amd = vendor = = " ATI Technologies Inc. " ;
const bool is_amd = vendor = = " ATI Technologies Inc. " ;
const bool is_intel = vendor = = " Intel " ;
const bool is_intel_proprietary = is_intel & & std : : strstr ( renderer , " Mesa " ) = = nullptr ;
uniform_buffer_alignment = GetInteger < std : : size_t > ( GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT ) ;
uniform_buffer_alignment = GetInteger < std : : size_t > ( GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT ) ;
shader_storage_alignment = GetInteger < std : : size_t > ( GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT ) ;
shader_storage_alignment = GetInteger < std : : size_t > ( GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT ) ;
@ -182,7 +180,6 @@ Device::Device() : base_bindings{BuildBaseBindings()} {
has_variable_aoffi = TestVariableAoffi ( ) ;
has_variable_aoffi = TestVariableAoffi ( ) ;
has_component_indexing_bug = is_amd ;
has_component_indexing_bug = is_amd ;
has_precise_bug = TestPreciseBug ( ) ;
has_precise_bug = TestPreciseBug ( ) ;
has_broken_compute = is_intel_proprietary ;
has_fast_buffer_sub_data = is_nvidia ;
has_fast_buffer_sub_data = is_nvidia ;
use_assembly_shaders = Settings : : values . use_assembly_shaders & & GLAD_GL_NV_gpu_program5 & &
use_assembly_shaders = Settings : : values . use_assembly_shaders & & GLAD_GL_NV_gpu_program5 & &
GLAD_GL_NV_compute_program5 ;
GLAD_GL_NV_compute_program5 ;
@ -206,7 +203,6 @@ Device::Device(std::nullptr_t) {
has_image_load_formatted = true ;
has_image_load_formatted = true ;
has_variable_aoffi = true ;
has_variable_aoffi = true ;
has_component_indexing_bug = false ;
has_component_indexing_bug = false ;
has_broken_compute = false ;
has_precise_bug = false ;
has_precise_bug = false ;
}
}